Add SK_API to SkPixelRef and TextureCacheEntry.
Review URL: http://codereview.appspot.com/5649044/
git-svn-id: http://skia.googlecode.com/svn/trunk@3158 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/core/SkPixelRef.h b/include/core/SkPixelRef.h
index 3f07844..d5f6ab2 100644
--- a/include/core/SkPixelRef.h
+++ b/include/core/SkPixelRef.h
@@ -50,7 +50,7 @@
This class can be shared/accessed between multiple threads.
*/
-class SkPixelRef : public SkRefCnt {
+class SK_API SkPixelRef : public SkRefCnt {
public:
explicit SkPixelRef(SkBaseMutex* mutex = NULL);
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 3fb4775..bee1577 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -87,7 +87,7 @@
* Token that refers to an entry in the texture cache. Returned by
* functions that lock textures. Passed to unlockTexture.
*/
- class TextureCacheEntry {
+ class SK_API TextureCacheEntry {
public:
TextureCacheEntry() : fEntry(NULL) {}
TextureCacheEntry(const TextureCacheEntry& e) : fEntry(e.fEntry) {}