Make colorimagefilter GM not crash when resource path not specified
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1619723002
BUG=skia:

Review URL: https://codereview.chromium.org/1619723002
diff --git a/gm/colorfilterimagefilter.cpp b/gm/colorfilterimagefilter.cpp
index 49e568b..daebe0d 100644
--- a/gm/colorfilterimagefilter.cpp
+++ b/gm/colorfilterimagefilter.cpp
@@ -67,13 +67,22 @@
 
 static SkShader* sh_make_image() {
     SkAutoTUnref<SkImage> image(GetResourceAsImage("mandrill_128.png"));
+    if (!image) {
+        return nullptr;
+    }
     return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
 }
 
 static void sk_gm_get_shaders(SkTDArray<SkShader*>* array) {
-    *array->append() = sh_make_lineargradient0();
-    *array->append() = sh_make_lineargradient1();
-    *array->append() = sh_make_image();
+    if (SkShader* shader = sh_make_lineargradient0()) {
+        *array->append() = shader;
+    }
+    if (SkShader* shader = sh_make_lineargradient1()) {
+        *array->append() = shader;
+    }
+    if (SkShader* shader = sh_make_image()) {
+        *array->append() = shader;
+    }
 }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -198,7 +207,7 @@
     canvas->translate(20, 20);
     for (int y = 0; y < shaders.count(); ++y) {
         SkShader* shader = shaders[y];
-        
+
         canvas->save();
         for (int x = -1; x < filters.count(); ++x) {
             SkColorFilter* filter = x >= 0 ? filters[x] : nullptr;