Don't use GrRRectBlurEffect for large rects when highp is not full float

Change-Id: Idf12e0a1fba2d9bd2fab8100bd9319c6ec6115b9
Reviewed-on: https://skia-review.googlesource.com/127049
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
index f537361..219fefa 100644
--- a/src/gpu/effects/GrRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -160,6 +160,7 @@
     float sigma = data->fRandom->nextRangeF(3, 8);
     float width = data->fRandom->nextRangeF(200, 300);
     float height = data->fRandom->nextRangeF(200, 300);
-    return GrRectBlurEffect::Make(data->proxyProvider(), SkRect::MakeWH(width, height), sigma);
+    return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
+                                  SkRect::MakeWH(width, height), sigma);
 }
 #endif