Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/FSRectBench.cpp b/bench/FSRectBench.cpp
index 64c1c3d..5ae4c2f 100644
--- a/bench/FSRectBench.cpp
+++ b/bench/FSRectBench.cpp
@@ -27,7 +27,7 @@
virtual void onPreDraw() SK_OVERRIDE {
if (!fInit) {
- SkMWCRandom rand;
+ SkRandom rand;
static const SkScalar kMinOffset = 0;
static const SkScalar kMaxOffset = 100 * SK_Scalar1;
static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;