Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 7051494..44f92cb 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -88,9 +88,9 @@
     }
 
     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
-        SkMWCRandom scaleRand;
-        SkMWCRandom transRand;
-        SkMWCRandom rotRand;
+        SkRandom scaleRand;
+        SkRandom transRand;
+        SkRandom rotRand;
 
         int width, height;
         if (fUseAtlas) {
@@ -280,7 +280,7 @@
 
     // Note: the resulting atlas has transparency
     void makeAtlas() {
-        SkMWCRandom rand;
+        SkRandom rand;
 
         SkColor colors[kNumAtlasedX][kNumAtlasedY];