Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GrMemoryPoolBench.cpp b/bench/GrMemoryPoolBench.cpp
index 78a283b..dccf827 100644
--- a/bench/GrMemoryPoolBench.cpp
+++ b/bench/GrMemoryPoolBench.cpp
@@ -47,7 +47,7 @@
}
virtual void onDraw(SkCanvas*) {
- SkMWCRandom r;
+ SkRandom r;
enum {
kMaxObjects = 4 * (1 << 10),
};
@@ -103,7 +103,7 @@
}
virtual void onDraw(SkCanvas*) {
- SkMWCRandom r;
+ SkRandom r;
enum {
kMaxObjects = 4 * (1 << 10),
};
@@ -141,7 +141,7 @@
}
virtual void onDraw(SkCanvas*) {
- SkMWCRandom r;
+ SkRandom r;
A* objects[M];
for (int i = 0; i < N; i++) {
uint32_t count = r.nextRangeU(0, M-1);