Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/ScalarBench.cpp b/bench/ScalarBench.cpp
index 405d51e..333dd22 100644
--- a/bench/ScalarBench.cpp
+++ b/bench/ScalarBench.cpp
@@ -56,7 +56,7 @@
// handling NaN values is a lot slower. Anyway, this guy is just meant to put
// reasonable values in our arrays.
template <typename T> void init9(T array[9]) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < 9; i++) {
array[i] = rand.nextSScalar1();
}
@@ -102,7 +102,7 @@
class IsFiniteScalarBench : public ScalarBench {
public:
IsFiniteScalarBench(void* param) : INHERITED(param, "isfinite") {
- SkMWCRandom rand;
+ SkRandom rand;
for (size_t i = 0; i < ARRAY_N; ++i) {
fArray[i] = rand.nextSScalar1();
}
@@ -141,7 +141,7 @@
public:
RectBoundsBench(void* param) : INHERITED(param) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < PTS; ++i) {
fPts[i].fX = rand.nextSScalar1();
fPts[i].fY = rand.nextSScalar1();