Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleChart.cpp b/samplecode/SampleChart.cpp
index 68d750f..35f8206 100644
--- a/samplecode/SampleChart.cpp
+++ b/samplecode/SampleChart.cpp
@@ -16,7 +16,7 @@
 // Generates y values for the chart plots.
 void gen_data(SkScalar yAvg, SkScalar ySpread, int count, SkTDArray<SkScalar>* dataPts) {
     dataPts->setCount(count);
-    static SkMWCRandom gRandom;
+    static SkRandom gRandom;
     for (int i = 0; i < count; ++i) {
         (*dataPts)[i] = gRandom.nextRangeScalar(yAvg - SkScalarHalf(ySpread),
                                                 yAvg + SkScalarHalf(ySpread));
@@ -123,7 +123,7 @@
 
         canvas->clear(0xFFE0F0E0);
 
-        static SkMWCRandom colorRand;
+        static SkRandom colorRand;
         static SkColor gColors[kNumGraphs] = { 0x0 };
         if (0 == gColors[0]) {
             for (int i = 0; i < kNumGraphs; ++i) {