Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 8d5851f..76a5c8c 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -117,7 +117,7 @@
GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
-GrEffectRef* GrAlignedRectEffect::TestCreate(SkMWCRandom* random,
+GrEffectRef* GrAlignedRectEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
@@ -256,7 +256,7 @@
GR_DEFINE_EFFECT_TEST(GrRectEffect);
-GrEffectRef* GrRectEffect::TestCreate(SkMWCRandom* random,
+GrEffectRef* GrRectEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {