Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index 495a225..fb67a97 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -47,7 +47,7 @@
     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
 
     // For unit testing.
-    void setRandom(SkMWCRandom*,
+    void setRandom(SkRandom*,
                    const GrGpuGL* gpu,
                    const GrRenderTarget* dummyDstRenderTarget,
                    const GrTexture* dummyDstCopyTexture,