Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GrMemoryPoolTest.cpp b/tests/GrMemoryPoolTest.cpp
index 0ed77bf..f7866ad 100644
--- a/tests/GrMemoryPoolTest.cpp
+++ b/tests/GrMemoryPoolTest.cpp
@@ -47,7 +47,7 @@
SK_DECLARE_INST_COUNT_ROOT(A);
- static A* Create(SkMWCRandom* r);
+ static A* Create(SkRandom* r);
static void SetAllocator(size_t preallocSize, size_t minAllocSize) {
#if SK_ENABLE_INST_COUNT
@@ -160,7 +160,7 @@
typedef A INHERITED;
};
-A* A::Create(SkMWCRandom* r) {
+A* A::Create(SkRandom* r) {
switch (r->nextRangeU(0, 4)) {
case 0:
return new A;
@@ -201,7 +201,7 @@
// number of iterations
static const int kCheckPeriod = 500;
- SkMWCRandom r;
+ SkRandom r;
for (size_t s = 0; s < SK_ARRAY_COUNT(gSizes); ++s) {
A::SetAllocator(gSizes[s][0], gSizes[s][1]);
for (size_t c = 0; c < SK_ARRAY_COUNT(gCreateFraction); ++c) {