Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/MipMapTest.cpp b/tests/MipMapTest.cpp
index 5862d08..3988273 100644
--- a/tests/MipMapTest.cpp
+++ b/tests/MipMapTest.cpp
@@ -10,7 +10,7 @@
#include "SkBitmap.h"
#include "SkRandom.h"
-static void make_bitmap(SkBitmap* bm, SkMWCRandom& rand) {
+static void make_bitmap(SkBitmap* bm, SkRandom& rand) {
// for now, Build needs a min size of 2, otherwise it will return NULL.
// should fix that to support 1 X N, where N > 1 to return non-null.
int w = 2 + rand.nextU() % 1000;
@@ -22,7 +22,7 @@
static void TestMipMap(skiatest::Reporter* reporter) {
SkBitmap bm;
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < 500; ++i) {
make_bitmap(&bm, rand);