Move GrPipelineBuilder into GrRenderTargetContext::addLegacyDrawOp

This makes the legacy code use GrProcessorSet::Analysis in the same manner as the non-GrLegacyMeshDrawOps which enables changes to how analysis works.

Change-Id: I8171e285ac8930beb3ac33cd3c4ee88f217b9e40
Reviewed-on: https://skia-review.googlesource.com/11205
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index fb06ab4..2068734 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -180,5 +180,5 @@
             GrSamplerParams::kNone_FilterMode));
     GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone);
     pipelineBuilder.setUserStencil(&userStencilSettings);
-    renderTargetContext->addLegacyMeshDrawOp(pipelineBuilder, clip, std::move(op));
+    renderTargetContext->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op));
 }