Productionize PathKit

 - Remove some old API with VerbArgs that we didn't really like.
 - move from experimental/wasm -> experimental/pathkit and rename
wasm_main.cpp to pathkit_wasm_bindings (more descriptive).
 - Make compile.sh nicer to use (with some form of command line args).
 - Use MODULARIZE=1 to make this play nicer with other WASM libraries
and easier to import.
 - Add seperate ToCanvas() API
 - Move Region stuff behind the PATHKIT_TESTING flag (saves 100k on
binary size).
 - Add npm package for wasm version.  asm.js version should also be
supported for older browsers.
 - Remove shell.html, which was largely too complicated. Replace it with
example.html, which is more succinct and demos the more relevant APIs.

See https://www.npmjs.com/package/experimental-pathkit-wasm

Bug: skia:8216
Change-Id: I15f14dd8acd77331729998ae3e30d73e4b006761
Reviewed-on: https://skia-review.googlesource.com/144790
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
diff --git a/experimental/pathkit/pathkit_wasm_bindings.cpp b/experimental/pathkit/pathkit_wasm_bindings.cpp
new file mode 100644
index 0000000..dd6245e
--- /dev/null
+++ b/experimental/pathkit/pathkit_wasm_bindings.cpp
@@ -0,0 +1,334 @@
+/*
+ * Copyright 2018 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkFloatBits.h"
+#include "SkFloatingPoint.h"
+#include "SkParsePath.h"
+#include "SkPath.h"
+#include "SkPathOps.h"
+#include "SkRegion.h"
+#include "SkString.h"
+
+#include <emscripten/emscripten.h>
+#include <emscripten/bind.h>
+
+using namespace emscripten;
+
+static const int MOVE = 0;
+static const int LINE = 1;
+static const int QUAD = 2;
+static const int CUBIC = 4;
+static const int CLOSE = 5;
+
+// =================================================================================
+// Creating/Exporting Paths
+// =================================================================================
+
+template <typename VisitFunc>
+void VisitPath(const SkPath& p, VisitFunc&& f) {
+    SkPath::RawIter iter(p);
+    SkPoint pts[4];
+    SkPath::Verb verb;
+    while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
+        f(verb, pts);
+    }
+}
+
+emscripten::val JSArray = emscripten::val::global("Array");
+
+emscripten::val EMSCRIPTEN_KEEPALIVE ToCmds(SkPath path) {
+    val cmds = JSArray.new_();
+
+    VisitPath(path, [&cmds](SkPath::Verb verb, const SkPoint pts[4]) {
+        val cmd = JSArray.new_();
+        switch (verb) {
+        case SkPath::kMove_Verb:
+            cmd.call<void>("push", MOVE, pts[0].x(), pts[0].y());
+            break;
+        case SkPath::kLine_Verb:
+            cmd.call<void>("push", LINE, pts[1].x(), pts[1].y());
+            break;
+        case SkPath::kQuad_Verb:
+            cmd.call<void>("push", QUAD, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
+            break;
+        case SkPath::kConic_Verb:
+            printf("unsupported conic verb\n");
+            // TODO(kjlubick): Port in the logic from SkParsePath::ToSVGString?
+            break;
+        case SkPath::kCubic_Verb:
+            cmd.call<void>("push", CUBIC,
+                           pts[1].x(), pts[1].y(),
+                           pts[2].x(), pts[2].y(),
+                           pts[3].x(), pts[3].y());
+            break;
+        case SkPath::kClose_Verb:
+            cmd.call<void>("push", CLOSE);
+            break;
+        case SkPath::kDone_Verb:
+            SkASSERT(false);
+            break;
+        }
+        cmds.call<void>("push", cmd);
+    });
+    return cmds;
+}
+
+// This type signature is a mess, but it's necessary. See, we can't use "bind" (EMSCRIPTEN_BINDINGS)
+// and pointers to primitive types (Only bound types like SkPoint). We could if we used
+// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
+// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
+// SkPath or SkOpBuilder.
+//
+// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
+// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
+// types Pi, Pf").  But, we can just pretend they are numbers and cast them to be pointers and
+// the compiler is happy.
+SkPath EMSCRIPTEN_KEEPALIVE FromCmds(uintptr_t /* float* */ cptr, int numCmds) {
+    const auto* cmds = reinterpret_cast<const float*>(cptr);
+    SkPath path;
+    float x1, y1, x2, y2, x3, y3;
+
+    // if there are not enough arguments, bail with the path we've constructed so far.
+    #define CHECK_NUM_ARGS(n) \
+        if ((i + n) > numCmds) { \
+            SkDebugf("Not enough args to match the verbs. Saw %d commands\n", numCmds); \
+            return path; \
+        }
+
+    for(int i = 0; i < numCmds;){
+         switch (sk_float_floor2int(cmds[i++])) {
+            case MOVE:
+                CHECK_NUM_ARGS(2);
+                x1 = cmds[i++], y1 = cmds[i++];
+                path.moveTo(x1, y1);
+                break;
+            case LINE:
+                CHECK_NUM_ARGS(2);
+                x1 = cmds[i++], y1 = cmds[i++];
+                path.lineTo(x1, y1);
+                break;
+            case QUAD:
+                CHECK_NUM_ARGS(4);
+                x1 = cmds[i++], y1 = cmds[i++];
+                x2 = cmds[i++], y2 = cmds[i++];
+                path.quadTo(x1, y1, x2, y2);
+                break;
+            case CUBIC:
+                CHECK_NUM_ARGS(6);
+                x1 = cmds[i++], y1 = cmds[i++];
+                x2 = cmds[i++], y2 = cmds[i++];
+                x3 = cmds[i++], y3 = cmds[i++];
+                path.cubicTo(x1, y1, x2, y2, x3, y3);
+                break;
+            case CLOSE:
+                path.close();
+                break;
+            default:
+                SkDebugf("  path: UNKNOWN command %f, aborting dump...\n", cmds[i-1]);
+                return path;
+        }
+    }
+
+    #undef CHECK_NUM_ARGS
+
+    return path;
+}
+
+SkPath EMSCRIPTEN_KEEPALIVE NewPath() {
+    return SkPath();
+}
+
+//========================================================================================
+// SVG THINGS
+//========================================================================================
+
+val EMSCRIPTEN_KEEPALIVE ToSVGString(SkPath path) {
+    SkString s;
+    SkParsePath::ToSVGString(path, &s);
+    // Wrapping it in val automatically turns it into a JS string.
+    // Not too sure on performance implications, but is is simpler than
+    // returning a raw pointer to const char * and then using
+    // Pointer_stringify() on the calling side.
+    return val(s.c_str());
+}
+
+
+SkPath EMSCRIPTEN_KEEPALIVE FromSVGString(std::string str) {
+    SkPath path;
+    SkParsePath::FromSVGString(str.c_str(), &path);
+    return path;
+}
+
+//========================================================================================
+// PATHOP THINGS
+//========================================================================================
+
+SkPath EMSCRIPTEN_KEEPALIVE SimplifyPath(SkPath path) {
+    SkPath simple;
+    Simplify(path, &simple);
+    return simple;
+}
+
+SkPath EMSCRIPTEN_KEEPALIVE ApplyPathOp(SkPath pathOne, SkPath pathTwo, SkPathOp op) {
+    SkPath path;
+    Op(pathOne, pathTwo, op, &path);
+    return path;
+}
+
+SkPath EMSCRIPTEN_KEEPALIVE ResolveBuilder(SkOpBuilder builder) {
+    SkPath path;
+    builder.resolve(&path);
+    return path;
+}
+
+//========================================================================================
+// Canvas THINGS
+//========================================================================================
+
+void EMSCRIPTEN_KEEPALIVE ToCanvas(SkPath path, val/* Path2D or Canvas*/ ctx) {
+    SkPath::Iter iter(path, false);
+    SkPoint pts[4];
+    SkPath::Verb verb;
+    while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) {
+        switch (verb) {
+            case SkPath::kMove_Verb:
+                ctx.call<void>("moveTo", pts[0].x(), pts[0].y());
+                break;
+            case SkPath::kLine_Verb:
+                ctx.call<void>("lineTo", pts[1].x(), pts[1].y());
+                break;
+            case SkPath::kQuad_Verb:
+                ctx.call<void>("quadraticCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
+                break;
+            case SkPath::kConic_Verb:
+                printf("unsupported conic verb\n");
+                // TODO(kjlubick): Port in the logic from SkParsePath::ToSVGString?
+                break;
+            case SkPath::kCubic_Verb:
+                ctx.call<void>("bezierCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y(),
+                                                   pts[3].x(), pts[3].y());
+                break;
+            case SkPath::kClose_Verb:
+                ctx.call<void>("closePath");
+                break;
+            case SkPath::kDone_Verb:
+                break;
+        }
+    }
+}
+
+emscripten::val JSPath2D = emscripten::val::global("Path2D");
+
+emscripten::val EMSCRIPTEN_KEEPALIVE ToPath2D(SkPath path) {
+    val retVal = JSPath2D.new_();
+    ToCanvas(path, retVal);
+    return retVal;
+}
+
+//========================================================================================
+// Region things
+//========================================================================================
+
+#ifdef PATHKIT_TESTING
+SkPath GetBoundaryPathFromRegion(SkRegion region) {
+    SkPath p;
+    region.getBoundaryPath(&p);
+    return p;
+}
+#endif
+
+// Binds the classes to the JS
+EMSCRIPTEN_BINDINGS(skia) {
+    class_<SkPath>("SkPath")
+        .constructor<>()
+
+        .function("moveTo",
+            select_overload<void(SkScalar, SkScalar)>(&SkPath::moveTo))
+        .function("lineTo",
+            select_overload<void(SkScalar, SkScalar)>(&SkPath::lineTo))
+        .function("quadTo",
+            select_overload<void(SkScalar, SkScalar, SkScalar, SkScalar)>(&SkPath::quadTo))
+        .function("cubicTo",
+            select_overload<void(SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&SkPath::cubicTo))
+        .function("close", &SkPath::close)
+#ifdef PATHKIT_TESTING
+        .function("dump", select_overload<void() const>(&SkPath::dump))
+#endif
+        ;
+
+    class_<SkOpBuilder>("SkOpBuilder")
+        .constructor<>()
+
+        .function("add", &SkOpBuilder::add);
+
+
+    // Without these function() bindings, the function would be exposed but oblivious to
+    // our types (e.g. SkPath)
+
+    // Import
+    function("FromSVGString", &FromSVGString);
+    function("FromCmds", &FromCmds);
+    function("NewPath", &NewPath);
+    // Path2D is opaque, so we can't read in from it.
+
+    // Export
+    function("ToPath2D", &ToPath2D);
+    function("ToCanvas", &ToCanvas);
+    function("ToSVGString", &ToSVGString);
+    function("ToCmds", &ToCmds);
+
+    // PathOps
+    function("SimplifyPath", &SimplifyPath);
+    function("ApplyPathOp", &ApplyPathOp);
+    function("ResolveBuilder", &ResolveBuilder);
+
+    enum_<SkPathOp>("PathOp")
+        .value("DIFFERENCE",         SkPathOp::kDifference_SkPathOp)
+        .value("INTERSECT",          SkPathOp::kIntersect_SkPathOp)
+        .value("UNION",              SkPathOp::kUnion_SkPathOp)
+        .value("XOR",                SkPathOp::kXOR_SkPathOp)
+        .value("REVERSE_DIFFERENCE", SkPathOp::kReverseDifference_SkPathOp);
+
+    constant("MOVE_VERB",  MOVE);
+    constant("LINE_VERB",  LINE);
+    constant("QUAD_VERB",  QUAD);
+    constant("CUBIC_VERB", CUBIC);
+    constant("CLOSE_VERB", CLOSE);
+
+    // coming soon - Stroke
+
+    // coming soon - Matrix
+
+    // coming soon - Bounds/Trim
+
+#ifdef PATHKIT_TESTING
+    function("SkBits2Float", &SkBits2Float);
+
+    function("GetBoundaryPathFromRegion", &GetBoundaryPathFromRegion);
+
+    enum_<SkRegion::Op>("RegionOp")
+        .value("DIFFERENCE",         SkRegion::Op::kDifference_Op)
+        .value("INTERSECT",          SkRegion::Op::kIntersect_Op)
+        .value("UNION",              SkRegion::Op::kUnion_Op)
+        .value("XOR",                SkRegion::Op::kXOR_Op)
+        .value("REVERSE_DIFFERENCE", SkRegion::Op::kReverseDifference_Op)
+        .value("REPLACE",            SkRegion::Op::kReplace_Op);
+
+    class_<SkRegion>("SkRegion")
+        .constructor<>()
+
+        .function("setRect",
+            select_overload<bool(int32_t, int32_t, int32_t, int32_t)>(&SkRegion::setRect))
+        .function("setPath", &SkRegion::setPath)
+        .function("opLTRB",
+            select_overload<bool(int32_t, int32_t, int32_t, int32_t, SkRegion::Op)>(&SkRegion::op))
+        .function("opRegion",
+            select_overload<bool(const SkRegion&, SkRegion::Op)>(&SkRegion::op))
+        .function("opRegionAB",
+            select_overload<bool(const SkRegion&, const SkRegion&, SkRegion::Op)>(&SkRegion::op));
+#endif
+}