move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/
git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/gmmain.cpp b/gm/gmmain.cpp
index e74b0bc..1f10c5a 100644
--- a/gm/gmmain.cpp
+++ b/gm/gmmain.cpp
@@ -12,7 +12,7 @@
#include "SkColorPriv.h"
#include "SkData.h"
#include "SkDevice.h"
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
#include "SkGpuCanvas.h"
#include "SkGpuDevice.h"
#include "SkGraphics.h"
@@ -606,9 +606,9 @@
maxH = SkMax32(size.height(), maxH);
}
// setup a GL context for drawing offscreen
- SkEGLContext eglContext;
+ SkGLContext glContext;
GrRenderTarget* rt = NULL;
- if (eglContext.init(maxW, maxH)) {
+ if (glContext.init(maxW, maxH)) {
gGrContext = GrContext::CreateGLShaderContext();
if (NULL != gGrContext) {
GrPlatformSurfaceDesc desc;
@@ -617,7 +617,7 @@
desc.fWidth = maxW;
desc.fHeight = maxH;
desc.fStencilBits = 8;
- desc.fPlatformRenderTarget = eglContext.getFBOID();
+ desc.fPlatformRenderTarget = glContext.getFBOID();
desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType;
rt = static_cast<GrRenderTarget*>(gGrContext->createPlatformSurface(desc));
if (NULL == rt) {