Now we can use drawer to view the state information of the native app, and set its state using the spinner.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2004633002
Committed: https://skia.googlesource.com/skia/+/4e4e30823fba0047b93a56bfcf05c04ca57e82ec
Review-Url: https://codereview.chromium.org/2004633002
diff --git a/tools/viewer/sk_app/Window.h b/tools/viewer/sk_app/Window.h
index 65e1542..9ca4231 100644
--- a/tools/viewer/sk_app/Window.h
+++ b/tools/viewer/sk_app/Window.h
@@ -12,6 +12,7 @@
#include "SkRect.h"
#include "SkTouchGesture.h"
#include "SkTypes.h"
+#include "SkJSONCPP.h"
class SkCanvas;
@@ -27,6 +28,7 @@
virtual void setTitle(const char*) = 0;
virtual void show() = 0;
+ virtual void setUIState(const Json::Value& state) {} // do nothing in default
// Shedules an invalidation event for window if one is not currently pending.
// Make sure that either onPaint or markInvalReceived is called when the client window consumes
@@ -110,6 +112,8 @@
typedef bool(*OnKeyFunc)(Key key, InputState state, uint32_t modifiers, void* userData);
typedef bool(*OnMouseFunc)(int x, int y, InputState state, uint32_t modifiers, void* userData);
typedef bool(*OnTouchFunc)(int owner, InputState state, float x, float y, void* userData);
+ typedef void(*OnUIStateChangedFunc)(
+ const SkString& stateName, const SkString& stateValue, void* userData);
typedef void(*OnPaintFunc)(SkCanvas*, void* userData);
void registerCharFunc(OnCharFunc func, void* userData) {
@@ -137,10 +141,16 @@
fTouchUserData = userData;
}
+ void registerUIStateChangedFunc(OnUIStateChangedFunc func, void* userData) {
+ fUIStateChangedFunc = func;
+ fUIStateChangedUserData = userData;
+ }
+
bool onChar(SkUnichar c, uint32_t modifiers);
bool onKey(Key key, InputState state, uint32_t modifiers);
bool onMouse(int x, int y, InputState state, uint32_t modifiers);
bool onTouch(int owner, InputState state, float x, float y); // multi-owner = multi-touch
+ void onUIStateChanged(const SkString& stateName, const SkString& stateValue);
void onPaint();
void onResize(uint32_t width, uint32_t height);
@@ -164,6 +174,9 @@
void* fMouseUserData;
OnTouchFunc fTouchFunc;
void* fTouchUserData;
+ OnUIStateChangedFunc
+ fUIStateChangedFunc;
+ void* fUIStateChangedUserData;
OnPaintFunc fPaintFunc;
void* fPaintUserData;