| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSampler_DEFINED |
| #define GrGLSampler_DEFINED |
| |
| #include "glsl/GrGLSLSampler.h" |
| |
| #include "gl/GrGLTypes.h" |
| #include "glsl/GrGLSLShaderVar.h" |
| |
| class GrGLSampler : public GrGLSLSampler { |
| public: |
| GrGLSampler(uint32_t visibility, |
| GrPixelConfig config, |
| GrSLType type, |
| GrSLPrecision precision, |
| const char* name) : INHERITED(visibility, config) { |
| SkASSERT(GrSLTypeIsSamplerType(type)); |
| fShaderVar.setType(type); |
| fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
| fShaderVar.setPrecision(precision); |
| fShaderVar.accessName()->set(name); |
| } |
| |
| GrGLint location() const { return fLocation; } |
| GrSLType type() const override { return fShaderVar.getType(); } |
| |
| const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); } |
| const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); } |
| |
| private: |
| GrGLSLShaderVar fShaderVar; |
| GrGLint fLocation; |
| |
| friend class GrGLUniformHandler; |
| |
| typedef GrGLSLSampler INHERITED; |
| }; |
| |
| #endif |