Hide fields in SkImageInfo
R=rmistry@google.com
TBR=bsalomon
Author: reed@google.com
Review URL: https://codereview.chromium.org/536003002
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 9d6e856..3ac3635 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -622,11 +622,8 @@
}
void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
- SkImageInfo info;
- info.fWidth = kCache32Count;
- info.fHeight = 4; // for our 4 dither rows
- info.fAlphaType = kPremul_SkAlphaType;
- info.fColorType = kN32_SkColorType;
+ const int kNumberOfDitherRows = 4;
+ const SkImageInfo info = SkImageInfo::MakeN32Premul(kCache32Count, kNumberOfDitherRows);
SkASSERT(NULL == cache->fCache32PixelRef);
cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);