Rename GrGLBug to GrGLCapability.
Default all architectures to kProbe_GrGLCapability.
Use new facilities better from GrGpuGL.cpp
git-svn-id: http://skia.googlecode.com/svn/trunk@1613 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp b/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp
index bc75a2c..1324649 100644
--- a/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp
+++ b/gpu/src/mesa/GrGLDefaultInterface_mesa.cpp
@@ -38,9 +38,9 @@
// We must have array and element_array buffer objects.
return;
}
- gDefaultInterface.fNPOTRenderTargetSupport = true;
- gDefaultInterface.fMinRenderTargetHeight = 1;
- gDefaultInterface.fMinRenderTargetWidth = 1;
+ gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability;
+ gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability;
+ gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability;
gDefaultInterface.fActiveTexture = glActiveTexture;
GR_GL_GET_PROC(AttachShader);