Made shadows blurry (thru implementing variance mapping)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2224163005
Review-Url: https://codereview.chromium.org/2224163005
diff --git a/src/core/SkLiteDL.h b/src/core/SkLiteDL.h
index 400b242..4f28486 100644
--- a/src/core/SkLiteDL.h
+++ b/src/core/SkLiteDL.h
@@ -48,7 +48,8 @@
void drawAnnotation (const SkRect&, const char*, SkData*);
void drawDrawable (SkDrawable*, const SkMatrix*);
void drawPicture (const SkPicture*, const SkMatrix*, const SkPaint*);
- void drawShadowedPicture(const SkPicture*, const SkMatrix*, const SkPaint*);
+ void drawShadowedPicture(const SkPicture*, const SkMatrix*,
+ const SkPaint*, const SkShadowParams& params);
void drawText (const void*, size_t, SkScalar, SkScalar, const SkPaint&);
void drawPosText (const void*, size_t, const SkPoint[], const SkPaint&);