Prefer dual source/framebuffer fetch paths for GPU LCD.

This will allow us to batch over color changes for LCD text.

BUG=skia:

Review URL: https://codereview.chromium.org/1354423002
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 1312d35..e31ff65 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -731,7 +731,11 @@
     BlendFormula blendFormula;
     if (covPOI.isFourChannelOutput()) {
         if (SkXfermode::kSrcOver_Mode == fXfermode &&
-            kRGBA_GrColorComponentFlags == colorPOI.validFlags()) {
+            kRGBA_GrColorComponentFlags == colorPOI.validFlags() &&
+            !caps.shaderCaps()->dualSourceBlendingSupport() &&
+            !caps.shaderCaps()->dstReadInShaderSupport()) {
+            // If we don't have dual source blending or in shader dst reads, we fall back to this
+            // trick for rendering SrcOver LCD text instead of doing a dst copy.
             SkASSERT(!dstTexture || !dstTexture->texture());
             return PDLCDXferProcessor::Create(fXfermode, colorPOI);
         }
@@ -792,7 +796,8 @@
     // the XP.
     if (covPOI.isFourChannelOutput()) {
         if (SkXfermode::kSrcOver_Mode == fXfermode &&
-            kRGBA_GrColorComponentFlags == colorPOI.validFlags()) {
+            kRGBA_GrColorComponentFlags == colorPOI.validFlags() &&
+            !caps.shaderCaps()->dstReadInShaderSupport()) {
             return false;
         }
         return get_lcd_blend_formula(covPOI, fXfermode).hasSecondaryOutput();