Revert "Add multitexture support to text and path shaders"
This reverts commit 7f754260f7fc2ae0326a072dd2f0429e584f8ca0.
Reason for revert: Bot failures.
Original change's description:
> Add multitexture support to text and path shaders
>
> This does not add additional textures to the atlases, just adds the
> ability to access those textures in the shaders.
>
> Bug: skia:3550
> Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2
> Reviewed-on: https://skia-review.googlesource.com/43000
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I5c28ea48ed9bdde2cd936ef4f96fc720d5e4b4a5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:3550
Reviewed-on: https://skia-review.googlesource.com/44162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index fab0904..c2cf8eb 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -7,7 +7,6 @@
#include "GrBitmapTextGeoProc.h"
-#include "GrAtlasedShaderHelpers.h"
#include "GrTexture.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
@@ -37,11 +36,12 @@
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- GrGLSLVertToFrag st(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
- append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &st, &texIdx);
+ GrGLSLVertToFrag v(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", v.vsOut(),
+ btgp.inTextureCoords()->fName,
+ btgp.inTextureCoords()->fName,
+ atlasSizeInvName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
@@ -64,16 +64,18 @@
btgp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("float4 texColor;");
- append_multitexture_lookup(args, btgp.numTextureSamplers(),
- texIdx, uv.fsIn(), "texColor");
-
if (btgp.maskFormat() == kARGB_GrMaskFormat) {
- // modulate by color
- fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
+ fragBuilder->codeAppendf("%s = ", args.fOutputColor);
+ fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
+ args.fTexSamplers[0],
+ v.fsIn(),
+ kVec2f_GrSLType);
+ fragBuilder->codeAppend(";");
fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
- fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType);
+ fragBuilder->codeAppend(";");
}
}
@@ -87,7 +89,7 @@
fColor = btgp.color();
}
- SkASSERT(btgp.numTextureSamplers() >= 1);
+ SkASSERT(btgp.numTextureSamplers() == 1);
GrTexture* atlas = btgp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
@@ -106,7 +108,6 @@
key |= (btgp.usesLocalCoords() && btgp.localMatrix().hasPerspective()) ? 0x1 : 0x0;
key |= btgp.maskFormat() << 1;
b->add32(key);
- b->add32(btgp.numTextureSamplers());
}
private: