Added glBlendEquation to GL interface

http://codereview.appspot.com/6057047/



git-svn-id: http://skia.googlecode.com/svn/trunk@3720 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index ff744c0..120381e 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -70,6 +70,7 @@
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendEquation(GrGLenum mode) {}
 
 ////////////////////////////////////////////////////////////////////////////////
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {
@@ -924,6 +925,7 @@
         interface->fBindTexture = debugGLBindTexture;
         interface->fBlendColor = debugGLBlendColor;
         interface->fBlendFunc = debugGLBlendFunc;
+        interface->fBlendEquation = debugGLBlendEquation;
         interface->fBufferData = debugGLBufferData;
         interface->fBufferSubData = debugGLBufferSubData;
         interface->fClear = debugGLClear;