| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLGpuCommandBuffer_DEFINED |
| #define GrGLGpuCommandBuffer_DEFINED |
| |
| #include "GrGpuCommandBuffer.h" |
| |
| #include "GrGLGpu.h" |
| |
| class GrGLGpuCommandBuffer : public GrGpuCommandBuffer { |
| /** |
| * We do not actually buffer up draws or do any work in the this class for GL. Instead commands |
| * are immediately sent to the gpu to execute. Thus all the commands in this class are simply |
| * pass through functions to corresponding calls in the GrGLGpu class. |
| */ |
| public: |
| GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} |
| |
| virtual ~GrGLGpuCommandBuffer() {} |
| |
| void end() override {} |
| |
| void discard(GrRenderTarget* rt) override {} |
| |
| private: |
| GrGpu* gpu() override { return fGpu; } |
| |
| void onSubmit(const SkIRect& bounds) override {} |
| |
| void onDraw(const GrPipeline& pipeline, |
| const GrPrimitiveProcessor& primProc, |
| const GrMesh* mesh, |
| int meshCount) override { |
| fGpu->draw(pipeline, primProc, mesh, meshCount); |
| } |
| |
| void onClear(GrRenderTarget* rt, const SkIRect& rect, GrColor color) override { |
| fGpu->clear(rect, color, rt); |
| } |
| |
| void onClearStencilClip(GrRenderTarget* rt, const SkIRect& rect, bool insideClip) override { |
| fGpu->clearStencilClip(rect, insideClip, rt); |
| } |
| |
| GrGLGpu* fGpu; |
| |
| typedef GrGpuCommandBuffer INHERITED; |
| }; |
| |
| #endif |
| |