Add default ctor to SkMask
The minimal fix here seems to be handling BoxBlur's return value in SkBlurMaskFilter.cpp::GrRRectBlurEffect::Create. We seem to do enough special handling of the fImage field though that always initialializing it may not be a bad idea.
BUG=570232
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1539553002
Review URL: https://codereview.chromium.org/1539553002
diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
index b6c37fb..25f890e 100644
--- a/src/effects/SkBlurMask.h
+++ b/src/effects/SkBlurMask.h
@@ -15,14 +15,14 @@
class SkBlurMask {
public:
- static bool BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src, SkBlurStyle,
- SkIPoint *margin = nullptr,
- SkMask::CreateMode createMode =
- SkMask::kComputeBoundsAndRenderImage_CreateMode);
- static bool BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src, SkBlurStyle,
- SkIPoint *margin = nullptr,
- SkMask::CreateMode createMode =
- SkMask::kComputeBoundsAndRenderImage_CreateMode);
+ static bool SK_WARN_UNUSED_RESULT BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src,
+ SkBlurStyle, SkIPoint *margin = nullptr,
+ SkMask::CreateMode createMode =
+ SkMask::kComputeBoundsAndRenderImage_CreateMode);
+ static bool SK_WARN_UNUSED_RESULT BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src,
+ SkBlurStyle, SkIPoint *margin = nullptr,
+ SkMask::CreateMode createMode =
+ SkMask::kComputeBoundsAndRenderImage_CreateMode);
// forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
// is very small -- this can be used predict the margin bump ahead of time without completely
@@ -30,14 +30,16 @@
// but also being able to predict precisely at what pixels the blurred profile of e.g. a
// rectangle will lie.
- static bool BoxBlur(SkMask* dst, const SkMask& src,
- SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
- SkIPoint* margin = nullptr, bool force_quality=false);
+ static bool SK_WARN_UNUSED_RESULT BoxBlur(SkMask* dst, const SkMask& src,
+ SkScalar sigma, SkBlurStyle style, SkBlurQuality,
+ SkIPoint* margin = nullptr,
+ bool forceQuality = false);
// the "ground truth" blur does a gaussian convolution; it's slow
// but useful for comparison purposes.
- static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle,
- SkIPoint* margin = nullptr);
+ static bool SK_WARN_UNUSED_RESULT BlurGroundTruth(SkScalar sigma, SkMask* dst,
+ const SkMask& src,
+ SkBlurStyle, SkIPoint* margin = nullptr);
// If radius > 0, return the corresponding sigma, else return 0
static SkScalar ConvertRadiusToSigma(SkScalar radius);