| /* |
| * Copyright 2019 Google, LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #include "fuzz/Fuzz.h" |
| |
| bool FuzzSKSL2Metal(sk_sp<SkData> bytes) { |
| SkSL::Compiler compiler; |
| SkSL::String output; |
| SkSL::Program::Settings settings; |
| sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); |
| settings.fCaps = caps.get(); |
| std::unique_ptr<SkSL::Program> program = compiler.convertProgram( |
| SkSL::Program::kFragment_Kind, |
| SkSL::String((const char*) bytes->data(), |
| bytes->size()), |
| settings); |
| if (!program || !compiler.toMetal(*program, &output)) { |
| return false; |
| } |
| return true; |
| } |
| |
| #if defined(IS_FUZZING_WITH_LIBFUZZER) |
| extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { |
| auto bytes = SkData::MakeWithoutCopy(data, size); |
| FuzzSKSL2Metal(bytes); |
| return 0; |
| } |
| #endif |