switch surface to sk_sp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1817383002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review URL: https://codereview.chromium.org/1817383002
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index afd942b..3149711 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -291,7 +291,7 @@
#if SK_SUPPORT_GPU
if (IsGpuDeviceType(dType) && fCurContext) {
SkSurfaceProps props(win->getSurfaceProps());
- return SkSurface::NewRenderTargetDirect(fCurRenderTarget, &props);
+ return SkSurface::MakeRenderTargetDirect(fCurRenderTarget, &props).release();
}
#endif
return nullptr;
@@ -1066,7 +1066,7 @@
const SkScalar w = SkScalarCeilToScalar(tile.width());
const SkScalar h = SkScalarCeilToScalar(tile.height());
SkImageInfo info = SkImageInfo::MakeN32Premul(SkScalarTruncToInt(w), SkScalarTruncToInt(h));
- SkAutoTUnref<SkSurface> surface(canvas->newSurface(info));
+ auto surface(canvas->makeSurface(info));
SkCanvas* tileCanvas = surface->getCanvas();
for (SkScalar y = 0; y < height(); y += h) {