create struct to hold all the params passed around for shader::context
BUG=skia:
R=scroggo@google.com, dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/264843006
git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkLinearGradient.h b/src/effects/gradients/SkLinearGradient.h
index 699d76e..d9ffc77 100644
--- a/src/effects/gradients/SkLinearGradient.h
+++ b/src/effects/gradients/SkLinearGradient.h
@@ -1,4 +1,3 @@
-
/*
* Copyright 2012 Google Inc.
*
@@ -15,14 +14,12 @@
public:
SkLinearGradient(const SkPoint pts[2], const Descriptor&, const SkMatrix* localMatrix);
- virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
- void* storage) const SK_OVERRIDE;
+ virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE;
class LinearGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
public:
- LinearGradientContext(const SkLinearGradient& shader, const SkBitmap& device,
- const SkPaint& paint, const SkMatrix& matrix);
+ LinearGradientContext(const SkLinearGradient&, const ContextRec&);
~LinearGradientContext() {}
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;