Add a GrLayerCache to GrContext
https://codereview.chromium.org/217343006/
git-svn-id: http://skia.googlecode.com/svn/trunk@14038 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index c2f62d8..89548ab 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -18,6 +18,7 @@
#include "GrDrawTargetCaps.h"
#include "GrIndexBuffer.h"
#include "GrInOrderDrawBuffer.h"
+#include "GrLayerCache.h"
#include "GrOvalRenderer.h"
#include "GrPathRenderer.h"
#include "GrPathUtils.h"
@@ -124,6 +125,8 @@
fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
+ fLayerCache.reset(SkNEW_ARGS(GrLayerCache, (fGpu)));
+
fLastDrawWasBuffered = kNo_BufferedDraw;
fAARectRenderer = SkNEW(GrAARectRenderer);
@@ -197,6 +200,7 @@
fTextureCache->purgeAllUnlocked();
fFontCache->freeAll();
+ fLayerCache->freeAll();
fGpu->markContextDirty();
}
@@ -214,6 +218,7 @@
fTextureCache->purgeAllUnlocked();
fFontCache->freeAll();
+ fLayerCache->freeAll();
// a path renderer may be holding onto resources
SkSafeSetNull(fPathRendererChain);
SkSafeSetNull(fSoftwarePathRenderer);