updateBackendTexture uses GrSurfaceContext to write pixmaps.
Bug: skia:11786
Change-Id: I1c70b7152a69b2bb976aec2ed1dc9d5f96cad7ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348185
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrWritePixelsRenderTask.cpp b/src/gpu/GrWritePixelsRenderTask.cpp
index 01bee26..51901a0 100644
--- a/src/gpu/GrWritePixelsRenderTask.cpp
+++ b/src/gpu/GrWritePixelsRenderTask.cpp
@@ -17,14 +17,16 @@
GrColorType srcColorType,
GrColorType dstColorType,
const GrMipLevel texels[],
- int levelCount) {
+ int levelCount,
+ bool prepForSampling) {
return sk_sp<GrRenderTask>(new GrWritePixelsTask(dm,
std::move(dst),
rect,
srcColorType,
dstColorType,
texels,
- levelCount));
+ levelCount,
+ prepForSampling));
}
GrWritePixelsTask::GrWritePixelsTask(GrDrawingManager* dm,
@@ -33,8 +35,12 @@
GrColorType srcColorType,
GrColorType dstColorType,
const GrMipLevel texels[],
- int levelCount)
- : fRect(rect), fSrcColorType(srcColorType), fDstColorType(dstColorType) {
+ int levelCount,
+ bool prepForSampling)
+ : fRect(rect)
+ , fSrcColorType(srcColorType)
+ , fDstColorType(dstColorType)
+ , fPrepForSampling(prepForSampling) {
this->addTarget(dm, std::move(dst));
fLevels.reset(levelCount);
std::copy_n(texels, levelCount, fLevels.get());
@@ -66,5 +72,6 @@
fDstColorType,
fSrcColorType,
fLevels.get(),
- fLevels.count());
+ fLevels.count(),
+ fPrepForSampling);
}