swizzle color table if necessary
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/27224003
git-svn-id: http://skia.googlecode.com/svn/trunk@11761 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 0b60ede..9cafbf6 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -6,6 +6,7 @@
*/
#include "SkGr.h"
+#include "SkConfig8888.h"
/* Fill out buffer with the compressed format Ganesh expects from a colortable
based bitmap. [palette (colortable) + indices].
@@ -30,7 +31,11 @@
SkColorTable* ctable = bitmap.getColorTable();
char* dst = (char*)buffer;
- memcpy(dst, ctable->lockColors(), ctable->count() * sizeof(SkPMColor));
+ uint32_t* colorTableDst = reinterpret_cast<uint32_t*>(dst);
+ const uint32_t* colorTableSrc = reinterpret_cast<const uint32_t*>(ctable->lockColors());
+ SkConvertConfig8888Pixels(colorTableDst, 0, SkCanvas::kRGBA_Premul_Config8888,
+ colorTableSrc, 0, SkCanvas::kNative_Premul_Config8888,
+ ctable->count(), 1);
ctable->unlockColors();
// always skip a full 256 number of entries, even if we memcpy'd fewer