Take budgeted param when snapping new image.
Review URL: https://codereview.chromium.org/872543002
diff --git a/src/image/SkSurface_Base.h b/src/image/SkSurface_Base.h
index 4da4cfb..30af976 100644
--- a/src/image/SkSurface_Base.h
+++ b/src/image/SkSurface_Base.h
@@ -32,9 +32,9 @@
* Allocate an SkImage that represents the current contents of the surface.
* This needs to be able to outlive the surface itself (if need be), and
* must faithfully represent the current contents, even if the surface
- * is chaged after this calle (e.g. it is drawn to via its canvas).
+ * is changed after this called (e.g. it is drawn to via its canvas).
*/
- virtual SkImage* onNewImageSnapshot() = 0;
+ virtual SkImage* onNewImageSnapshot(Budgeted) = 0;
/**
* Default implementation:
@@ -61,7 +61,7 @@
virtual void onCopyOnWrite(ContentChangeMode) = 0;
inline SkCanvas* getCachedCanvas();
- inline SkImage* getCachedImage();
+ inline SkImage* getCachedImage(Budgeted);
// called by SkSurface to compute a new genID
uint32_t newGenerationID();
@@ -87,9 +87,9 @@
return fCachedCanvas;
}
-SkImage* SkSurface_Base::getCachedImage() {
+SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) {
if (NULL == fCachedImage) {
- fCachedImage = this->onNewImageSnapshot();
+ fCachedImage = this->onNewImageSnapshot(budgeted);
SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
}
return fCachedImage;