Take budgeted param when snapping new image.
Review URL: https://codereview.chromium.org/872543002
diff --git a/src/image/SkSurface_Gpu.h b/src/image/SkSurface_Gpu.h
index f87c5d7..90c00c4 100644
--- a/src/image/SkSurface_Gpu.h
+++ b/src/image/SkSurface_Gpu.h
@@ -23,7 +23,7 @@
SkCanvas* onNewCanvas() SK_OVERRIDE;
SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
- SkImage* onNewImageSnapshot() SK_OVERRIDE;
+ SkImage* onNewImageSnapshot(Budgeted) SK_OVERRIDE;
virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
const SkPaint*) SK_OVERRIDE;
void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;