Some cleanup in GrTextureProvider and GrResourceProvider.
Review URL: https://codereview.chromium.org/1261643004
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index d36c48d..ded1492 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -200,13 +200,13 @@
dummyDesc.fWidth = 34;
dummyDesc.fHeight = 18;
SkAutoTUnref<GrTexture> dummyTexture1(
- fResourceProvider->createTexture(dummyDesc, false, NULL, 0));
+ context->textureProvider()->createTexture(dummyDesc, false, NULL, 0));
dummyDesc.fFlags = kNone_GrSurfaceFlags;
dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
dummyDesc.fWidth = 16;
dummyDesc.fHeight = 22;
SkAutoTUnref<GrTexture> dummyTexture2(
- fResourceProvider->createTexture(dummyDesc, false, NULL, 0));
+ context->textureProvider()->createTexture(dummyDesc, false, NULL, 0));
if (!dummyTexture1 || ! dummyTexture2) {
SkDebugf("Could not allocate dummy textures");
@@ -226,7 +226,7 @@
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
SkAutoTUnref<GrRenderTarget> rt(random_render_target(
- fResourceProvider, &random, this->caps()));
+ context->textureProvider(), &random, this->caps()));
if (!rt.get()) {
SkDebugf("Could not allocate render target");
return false;