Rename GrMesh to GrSimpleMesh
Change-Id: Ib164ff3ec41cb798385f2feea8ad09c037dbc30d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276837
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/GrOpsRenderPass.cpp b/src/gpu/GrOpsRenderPass.cpp
index d0f352f..2c17828 100644
--- a/src/gpu/GrOpsRenderPass.cpp
+++ b/src/gpu/GrOpsRenderPass.cpp
@@ -13,11 +13,11 @@
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrFixedClip.h"
#include "src/gpu/GrGpu.h"
-#include "src/gpu/GrMesh.h"
#include "src/gpu/GrPrimitiveProcessor.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrRenderTargetPriv.h"
+#include "src/gpu/GrSimpleMesh.h"
#include "src/gpu/GrTexturePriv.h"
void GrOpsRenderPass::clear(const GrFixedClip& clip, const SkPMColor4f& color) {
@@ -157,7 +157,7 @@
this->bindTextures(primProc, &ptr, pipeline);
}
-void GrOpsRenderPass::drawMeshes(const GrProgramInfo& programInfo, const GrMesh meshes[],
+void GrOpsRenderPass::drawMeshes(const GrProgramInfo& programInfo, const GrSimpleMesh meshes[],
int meshCount) {
if (programInfo.hasFixedScissor()) {
this->setScissorRect(programInfo.fixedScissor());