Rename GrMesh to GrSimpleMesh
Change-Id: Ib164ff3ec41cb798385f2feea8ad09c037dbc30d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276837
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/GrPipeline.h b/src/gpu/GrPipeline.h
index 0f8eaa9..4ef08e1 100644
--- a/src/gpu/GrPipeline.h
+++ b/src/gpu/GrPipeline.h
@@ -32,7 +32,7 @@
/**
* This immutable object contains information needed to set build a shader program and set API
* state for a draw. It is used along with a GrPrimitiveProcessor and a source of geometric
- * data (GrMesh or GrPath) to draw.
+ * data to draw.
*/
class GrPipeline {
public:
@@ -92,7 +92,7 @@
/**
* Any non-null array overrides the FixedDynamicState on a mesh-by-mesh basis. Arrays must
- * have one entry for each GrMesh.
+ * have one entry for each GrSimpleMesh.
*/
struct DynamicStateArrays {
const SkIRect* fScissorRects = nullptr;