Move some of the adding stencil attachment logic of Gpu and into Render Target.

The new flow of calls for attaching a Stencil looks like:

Client
  rt->attachStencilAttachment()
    gpu->getStencilAttachment()
      glgpu->createStencilAttachment()
    glrt->completeStencilAttachment() //actually attaches

BUG=skia:

Review URL: https://codereview.chromium.org/1333383002
16 files changed