Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""

This reverts commit 903c3f70400462e191ccbca63393b2df3fe2dd11.

Reason for revert: Vulkan issue fixed in compiler.

Original change's description:
> Revert "Allow FPs to elevate default precision for the entire fragment program"
> 
> This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d.
> 
> Reason for revert: Vulkan errors.
> 
> Original change's description:
> > Allow FPs to elevate default precision for the entire fragment program
> > 
> > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > GPUs because it uses highp for all intermediate variables (including the
> > texture fetch result). Separating the texture sample into a different
> > processor breaks that.
> > 
> > This is a blunt instrument, not to be used lightly.
> > 
> > Bug: skia:
> > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > Reviewed-on: https://skia-review.googlesource.com/10162
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> Reviewed-on: https://skia-review.googlesource.com/10967
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
Reviewed-on: https://skia-review.googlesource.com/11010
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index a1f5173..484bd78 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -85,7 +85,8 @@
     , fCustomColorOutputIndex(-1)
     , fHasSecondaryOutput(false)
     , fUsedSampleOffsetArrays(0)
-    , fHasInitializedSampleMask(false) {
+    , fHasInitializedSampleMask(false)
+    , fDefaultPrecision(kMedium_GrSLPrecision) {
     fSubstageIndices.push_back(0);
 #ifdef SK_DEBUG
     fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
@@ -178,6 +179,10 @@
     fHasInitializedSampleMask = true;
 }
 
+void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) {
+    fDefaultPrecision = SkTMax(fDefaultPrecision, precision);
+}
+
 const char* GrGLSLFragmentShaderBuilder::dstColor() {
     SkDEBUGCODE(fHasReadDstColor = true;)
 
@@ -279,7 +284,7 @@
 
 void GrGLSLFragmentShaderBuilder::onFinalize() {
     fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
-    GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
+    GrGLSLAppendDefaultFloatPrecisionDeclaration(fDefaultPrecision,
                                                  *fProgramBuilder->shaderCaps(),
                                                  &this->precisionQualifier());
     if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) {