Add support to GrGLInterface for vertex array objects
Committed: https://code.google.com/p/skia/source/detail?r=7919
Review URL: https://codereview.chromium.org/12379025
git-svn-id: http://skia.googlecode.com/svn/trunk@7924 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index 3ef30aa..d80b1f6 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -52,6 +52,7 @@
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
@@ -73,6 +74,7 @@
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
@@ -93,6 +95,7 @@
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 821ea7a..bb6a34a 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -146,6 +146,7 @@
GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
GLPtr<GrGLBindTextureProc> fBindTexture;
+ GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
GLPtr<GrGLBlendColorProc> fBlendColor;
GLPtr<GrGLBlendFuncProc> fBlendFunc;
GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
@@ -168,6 +169,7 @@
GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
GLPtr<GrGLDeleteShaderProc> fDeleteShader;
GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
+ GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
GLPtr<GrGLDepthMaskProc> fDepthMask;
GLPtr<GrGLDisableProc> fDisable;
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
@@ -188,6 +190,7 @@
GLPtr<GrGLGenQueriesProc> fGenQueries;
GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
GLPtr<GrGLGenTexturesProc> fGenTextures;
+ GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
GLPtr<GrGLGetErrorProc> fGetError;
GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;