Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
Review URL: https://codereview.chromium.org/1316513002
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index fb7c3a7..68e501c 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -50,7 +50,7 @@
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
-GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData* d) {
+const GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {