Use non-VBO vertex arrays on QC GPUs.

BUG=skia:2901
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/529993003
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index f9030d8..5acb922 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -209,7 +209,9 @@
     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
     // limit this decision to specific GPU families rather than basing it on the vendor alone.
     if (!GR_GL_MUST_USE_VBO &&
-        (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
+        (kARM_GrGLVendor == ctxInfo.vendor() ||
+         kImagination_GrGLVendor == ctxInfo.vendor() ||
+         kQualcomm_GrGLVendor == ctxInfo.vendor())) {
         fUseNonVBOVertexAndIndexDynamicData = true;
     }