Use non-VBO vertex arrays on QC GPUs.
BUG=skia:2901
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/529993003
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index f9030d8..5acb922 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -209,7 +209,9 @@
// data for dynamic content on these GPUs. Perhaps we should read the renderer string and
// limit this decision to specific GPU families rather than basing it on the vendor alone.
if (!GR_GL_MUST_USE_VBO &&
- (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
+ (kARM_GrGLVendor == ctxInfo.vendor() ||
+ kImagination_GrGLVendor == ctxInfo.vendor() ||
+ kQualcomm_GrGLVendor == ctxInfo.vendor())) {
fUseNonVBOVertexAndIndexDynamicData = true;
}