Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear)
Review URL: http://codereview.appspot.com/4850043/
git-svn-id: http://skia.googlecode.com/svn/trunk@2050 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLProgram.cpp b/gpu/src/GrGLProgram.cpp
index 40506f0..fe42855 100644
--- a/gpu/src/GrGLProgram.cpp
+++ b/gpu/src/GrGLProgram.cpp
@@ -1082,7 +1082,8 @@
kernelName.c_str(), desc.fKernelWidth);
segments->fFSUnis.appendf("uniform vec2 %s;\n",
imageIncrementName.c_str());
- segments->fVSUnis.appendf("uniform vec2 %s;\n",
+ segments->fVSUnis.appendf("uniform %s vec2 %s;\n",
+ GrPrecision(),
imageIncrementName.c_str());
locations->fKernelUni = kUseUniform;
locations->fImageIncrementUni = kUseUniform;