ViewMatrix uniform upload moved to GeometryProcessor
BUG=skia:
Review URL: https://codereview.chromium.org/827973002
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 47b68ed..ed6bc63 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -541,9 +541,12 @@
vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), qe.inPosition()->fName);
vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), qe.inPosition()->fName);
+ // setup uniform viewMatrix
+ this->addUniformViewMatrix(pb);
+
// setup position varying
vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
- vsBuilder->uViewM(), qe.inPosition()->fName);
+ this->uViewM(), qe.inPosition()->fName);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -582,6 +585,8 @@
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& gp,
const GrBatchTracker& bt) SK_OVERRIDE {
+ this->setUniformViewMatrix(pdman, gp.viewMatrix());
+
const BatchTracker& local = bt.cast<BatchTracker>();
if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
GrGLfloat c[4];