ViewMatrix uniform upload moved to GeometryProcessor
BUG=skia:
Review URL: https://codereview.chromium.org/827973002
diff --git a/src/gpu/GrGeometryProcessor.cpp b/src/gpu/GrGeometryProcessor.cpp
index 01ea85a..6bd6b2b 100644
--- a/src/gpu/GrGeometryProcessor.cpp
+++ b/src/gpu/GrGeometryProcessor.cpp
@@ -56,6 +56,25 @@
}
}
+void GrGLGeometryProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) {
+ fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
+ kMat33f_GrSLType, kDefault_GrSLPrecision,
+ "uViewM",
+ &fViewMatrixName);
+}
+
+void GrGLGeometryProcessor::setUniformViewMatrix(const GrGLProgramDataManager& pdman,
+ const SkMatrix& viewMatrix) {
+ if (!fViewMatrix.cheapEqualTo(viewMatrix)) {
+ SkASSERT(fViewMatrixUniform.isValid());
+ fViewMatrix = viewMatrix;
+
+ GrGLfloat viewMatrix[3 * 3];
+ GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
+ pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////////////////////////
struct PathBatchTracker {