GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/bench/BulkRectBench.cpp b/bench/BulkRectBench.cpp
index a5b10db..12d2fb0 100644
--- a/bench/BulkRectBench.cpp
+++ b/bench/BulkRectBench.cpp
@@ -12,7 +12,7 @@
#include "include/gpu/GrDirectContext.h"
#include "include/utils/SkRandom.h"
-#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrSurfaceDrawContext.h"
#include "src/gpu/SkGr.h"
// Benchmarks that exercise the bulk image and solid color quad APIs, under a variety of patterns:
@@ -49,7 +49,7 @@
bool isSuitableFor(Backend backend) override {
if (kDrawMode == DrawMode::kBatch && kImageMode == ImageMode::kNone) {
- // Currently the bulk color quad API is only available on GrRenderTargetContext
+ // Currently the bulk color quad API is only available on GrSurfaceDrawContext
return backend == kGPU_Backend;
} else {
return this->INHERITED::isSuitableFor(backend);
@@ -132,7 +132,7 @@
auto context = canvas->recordingContext();
SkASSERT(context);
- GrRenderTargetContext::QuadSetEntry batch[kRectCount];
+ GrSurfaceDrawContext::QuadSetEntry batch[kRectCount];
for (int i = 0; i < kRectCount; ++i) {
batch[i].fRect = fRects[i];
batch[i].fColor = fColors[i].premul();
@@ -144,7 +144,7 @@
paint.setColor(SK_ColorWHITE);
paint.setAntiAlias(true);
- GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
+ GrSurfaceDrawContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
SkMatrix view = canvas->getLocalToDeviceAs3x3();
SkSimpleMatrixProvider matrixProvider(view);
GrPaint grPaint;