GrRenderTargetContext->GrSurfaceDrawContext

Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrSurfaceDrawContext.cpp b/src/gpu/GrSurfaceDrawContext.cpp
new file mode 100644
index 0000000..96ba62a
--- /dev/null
+++ b/src/gpu/GrSurfaceDrawContext.cpp
@@ -0,0 +1,2155 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/gpu/GrSurfaceDrawContext.h"
+
+#include "include/core/SkDrawable.h"
+#include "include/core/SkVertices.h"
+#include "include/gpu/GrBackendSemaphore.h"
+#include "include/gpu/GrDirectContext.h"
+#include "include/gpu/GrRecordingContext.h"
+#include "include/private/GrImageContext.h"
+#include "include/private/SkShadowFlags.h"
+#include "include/utils/SkShadowUtils.h"
+#include "src/core/SkAutoPixmapStorage.h"
+#include "src/core/SkConvertPixels.h"
+#include "src/core/SkDrawShadowInfo.h"
+#include "src/core/SkGlyphRunPainter.h"
+#include "src/core/SkLatticeIter.h"
+#include "src/core/SkMatrixPriv.h"
+#include "src/core/SkMatrixProvider.h"
+#include "src/core/SkRRectPriv.h"
+#include "src/core/SkSurfacePriv.h"
+#include "src/gpu/GrAppliedClip.h"
+#include "src/gpu/GrAttachment.h"
+#include "src/gpu/GrAuditTrail.h"
+#include "src/gpu/GrBlurUtils.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrClip.h"
+#include "src/gpu/GrColor.h"
+#include "src/gpu/GrDataUtils.h"
+#include "src/gpu/GrDirectContextPriv.h"
+#include "src/gpu/GrDrawingManager.h"
+#include "src/gpu/GrGpuResourcePriv.h"
+#include "src/gpu/GrImageContextPriv.h"
+#include "src/gpu/GrImageInfo.h"
+#include "src/gpu/GrMemoryPool.h"
+#include "src/gpu/GrPathRenderer.h"
+#include "src/gpu/GrProxyProvider.h"
+#include "src/gpu/GrRenderTarget.h"
+#include "src/gpu/GrResourceProvider.h"
+#include "src/gpu/GrStyle.h"
+#include "src/gpu/GrTracing.h"
+#include "src/gpu/SkGr.h"
+#include "src/gpu/effects/GrBicubicEffect.h"
+#include "src/gpu/effects/GrRRectEffect.h"
+#include "src/gpu/geometry/GrQuad.h"
+#include "src/gpu/geometry/GrQuadUtils.h"
+#include "src/gpu/geometry/GrStyledShape.h"
+#include "src/gpu/ops/GrAtlasTextOp.h"
+#include "src/gpu/ops/GrClearOp.h"
+#include "src/gpu/ops/GrDrawAtlasOp.h"
+#include "src/gpu/ops/GrDrawOp.h"
+#include "src/gpu/ops/GrDrawVerticesOp.h"
+#include "src/gpu/ops/GrDrawableOp.h"
+#include "src/gpu/ops/GrFillRRectOp.h"
+#include "src/gpu/ops/GrFillRectOp.h"
+#include "src/gpu/ops/GrLatticeOp.h"
+#include "src/gpu/ops/GrOp.h"
+#include "src/gpu/ops/GrOvalOpFactory.h"
+#include "src/gpu/ops/GrRegionOp.h"
+#include "src/gpu/ops/GrShadowRRectOp.h"
+#include "src/gpu/ops/GrStencilPathOp.h"
+#include "src/gpu/ops/GrStrokeRectOp.h"
+#include "src/gpu/ops/GrTextureOp.h"
+#include "src/gpu/text/GrSDFTOptions.h"
+#include "src/gpu/text/GrTextBlobCache.h"
+
+#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext())
+#define ASSERT_SINGLE_OWNER        GR_ASSERT_SINGLE_OWNER(this->singleOwner())
+#define RETURN_IF_ABANDONED        if (fContext->abandoned()) { return; }
+#define RETURN_FALSE_IF_ABANDONED  if (fContext->abandoned()) { return false; }
+#define RETURN_NULL_IF_ABANDONED   if (fContext->abandoned()) { return nullptr; }
+
+//////////////////////////////////////////////////////////////////////////////
+
+class AutoCheckFlush {
+public:
+    AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) {
+        SkASSERT(fDrawingManager);
+    }
+    ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); }
+
+private:
+    GrDrawingManager* fDrawingManager;
+};
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::Make(GrRecordingContext* context,
+                                                                 GrColorType colorType,
+                                                                 sk_sp<SkColorSpace> colorSpace,
+                                                                 sk_sp<GrSurfaceProxy> proxy,
+                                                                 GrSurfaceOrigin origin,
+                                                                 const SkSurfaceProps* surfaceProps,
+                                                                 bool flushTimeOpsTask) {
+    if (!proxy) {
+        return nullptr;
+    }
+
+    const GrBackendFormat& format = proxy->backendFormat();
+    GrSwizzle readSwizzle, writeSwizzle;
+    if (colorType != GrColorType::kUnknown) {
+        readSwizzle = context->priv().caps()->getReadSwizzle(format, colorType);
+        writeSwizzle = context->priv().caps()->getWriteSwizzle(format, colorType);
+    }
+
+    GrSurfaceProxyView readView (           proxy, origin,  readSwizzle);
+    GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
+
+    return std::make_unique<GrSurfaceDrawContext>(context,
+                                                  std::move(readView),
+                                                  std::move(writeView),
+                                                  colorType,
+                                                  std::move(colorSpace),
+                                                  surfaceProps,
+                                                  flushTimeOpsTask);
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::Make(
+        GrRecordingContext* context,
+        sk_sp<SkColorSpace> colorSpace,
+        SkBackingFit fit,
+        SkISize dimensions,
+        const GrBackendFormat& format,
+        int sampleCnt,
+        GrMipmapped mipMapped,
+        GrProtected isProtected,
+        GrSwizzle readSwizzle,
+        GrSwizzle writeSwizzle,
+        GrSurfaceOrigin origin,
+        SkBudgeted budgeted,
+        const SkSurfaceProps* surfaceProps) {
+    // It is probably not necessary to check if the context is abandoned here since uses of the
+    // GrSurfaceDrawContext which need the context will mostly likely fail later on without an
+    // issue. However having this hear adds some reassurance in case there is a path doesn't handle
+    // an abandoned context correctly. It also lets us early out of some extra work.
+    if (context->abandoned()) {
+        return nullptr;
+    }
+
+    sk_sp<GrTextureProxy> proxy = context->priv().proxyProvider()->createProxy(
+            format,
+            dimensions,
+            GrRenderable::kYes,
+            sampleCnt,
+            mipMapped,
+            fit,
+            budgeted,
+            isProtected);
+    if (!proxy) {
+        return nullptr;
+    }
+
+    GrSurfaceProxyView readView (           proxy, origin,  readSwizzle);
+    GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
+
+    auto rtc = std::make_unique<GrSurfaceDrawContext>(context,
+                                                      std::move(readView),
+                                                      std::move(writeView),
+                                                      GrColorType::kUnknown,
+                                                      std::move(colorSpace),
+                                                      surfaceProps);
+    rtc->discard();
+    return rtc;
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::Make(
+        GrRecordingContext* context,
+        GrColorType colorType,
+        sk_sp<SkColorSpace> colorSpace,
+        SkBackingFit fit,
+        SkISize dimensions,
+        int sampleCnt,
+        GrMipmapped mipMapped,
+        GrProtected isProtected,
+        GrSurfaceOrigin origin,
+        SkBudgeted budgeted,
+        const SkSurfaceProps* surfaceProps) {
+    auto format = context->priv().caps()->getDefaultBackendFormat(colorType, GrRenderable::kYes);
+    if (!format.isValid()) {
+        return nullptr;
+    }
+    sk_sp<GrTextureProxy> proxy = context->priv().proxyProvider()->createProxy(format,
+                                                                               dimensions,
+                                                                               GrRenderable::kYes,
+                                                                               sampleCnt,
+                                                                               mipMapped,
+                                                                               fit,
+                                                                               budgeted,
+                                                                               isProtected);
+    if (!proxy) {
+        return nullptr;
+    }
+
+    return GrSurfaceDrawContext::Make(context,
+                                      colorType,
+                                      std::move(colorSpace),
+                                      std::move(proxy),
+                                      origin,
+                                      surfaceProps);
+}
+
+static inline GrColorType color_type_fallback(GrColorType ct) {
+    switch (ct) {
+        // kRGBA_8888 is our default fallback for many color types that may not have renderable
+        // backend formats.
+        case GrColorType::kAlpha_8:
+        case GrColorType::kBGR_565:
+        case GrColorType::kABGR_4444:
+        case GrColorType::kBGRA_8888:
+        case GrColorType::kRGBA_1010102:
+        case GrColorType::kBGRA_1010102:
+        case GrColorType::kRGBA_F16:
+        case GrColorType::kRGBA_F16_Clamped:
+            return GrColorType::kRGBA_8888;
+        case GrColorType::kAlpha_F16:
+            return GrColorType::kRGBA_F16;
+        case GrColorType::kGray_8:
+            return GrColorType::kRGB_888x;
+        default:
+            return GrColorType::kUnknown;
+    }
+}
+
+std::tuple<GrColorType, GrBackendFormat> GrSurfaceDrawContext::GetFallbackColorTypeAndFormat(
+        GrImageContext* context, GrColorType colorType, int sampleCnt) {
+    auto caps = context->priv().caps();
+    do {
+        auto format = caps->getDefaultBackendFormat(colorType, GrRenderable::kYes);
+        // We continue to the fallback color type if there no default renderable format or we
+        // requested msaa and the format doesn't support msaa.
+        if (format.isValid() && caps->isFormatRenderable(format, sampleCnt)) {
+            return {colorType, format};
+        }
+        colorType = color_type_fallback(colorType);
+    } while (colorType != GrColorType::kUnknown);
+    return {GrColorType::kUnknown, {}};
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::MakeWithFallback(
+        GrRecordingContext* context,
+        GrColorType colorType,
+        sk_sp<SkColorSpace> colorSpace,
+        SkBackingFit fit,
+        SkISize dimensions,
+        int sampleCnt,
+        GrMipmapped mipMapped,
+        GrProtected isProtected,
+        GrSurfaceOrigin origin,
+        SkBudgeted budgeted,
+        const SkSurfaceProps* surfaceProps) {
+    auto [ct, format] = GetFallbackColorTypeAndFormat(context, colorType, sampleCnt);
+    if (ct == GrColorType::kUnknown) {
+        return nullptr;
+    }
+    return GrSurfaceDrawContext::Make(context, ct, colorSpace, fit, dimensions, sampleCnt,
+                                      mipMapped, isProtected, origin, budgeted, surfaceProps);
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::MakeFromBackendTexture(
+        GrRecordingContext* context,
+        GrColorType colorType,
+        sk_sp<SkColorSpace> colorSpace,
+        const GrBackendTexture& tex,
+        int sampleCnt,
+        GrSurfaceOrigin origin,
+        const SkSurfaceProps* surfaceProps,
+        sk_sp<GrRefCntedCallback> releaseHelper) {
+    SkASSERT(sampleCnt > 0);
+    sk_sp<GrTextureProxy> proxy(context->priv().proxyProvider()->wrapRenderableBackendTexture(
+            tex, sampleCnt, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
+            std::move(releaseHelper)));
+    if (!proxy) {
+        return nullptr;
+    }
+
+    return GrSurfaceDrawContext::Make(context, colorType, std::move(colorSpace), std::move(proxy),
+                                      origin, surfaceProps);
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::MakeFromBackendRenderTarget(
+        GrRecordingContext* context,
+        GrColorType colorType,
+        sk_sp<SkColorSpace> colorSpace,
+        const GrBackendRenderTarget& rt,
+        GrSurfaceOrigin origin,
+        const SkSurfaceProps* surfaceProps,
+        sk_sp<GrRefCntedCallback> releaseHelper) {
+    sk_sp<GrSurfaceProxy> proxy(
+            context->priv().proxyProvider()->wrapBackendRenderTarget(rt, std::move(releaseHelper)));
+    if (!proxy) {
+        return nullptr;
+    }
+
+    return GrSurfaceDrawContext::Make(context, colorType, std::move(colorSpace), std::move(proxy),
+                                      origin, surfaceProps);
+}
+
+std::unique_ptr<GrSurfaceDrawContext> GrSurfaceDrawContext::MakeFromVulkanSecondaryCB(
+        GrRecordingContext* context,
+        const SkImageInfo& imageInfo,
+        const GrVkDrawableInfo& vkInfo,
+        const SkSurfaceProps* props) {
+    sk_sp<GrSurfaceProxy> proxy(
+            context->priv().proxyProvider()->wrapVulkanSecondaryCBAsRenderTarget(imageInfo,
+                                                                                 vkInfo));
+    if (!proxy) {
+        return nullptr;
+    }
+
+    return GrSurfaceDrawContext::Make(context, SkColorTypeToGrColorType(imageInfo.colorType()),
+                                      imageInfo.refColorSpace(), std::move(proxy),
+                                      kTopLeft_GrSurfaceOrigin, props);
+}
+
+// In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress
+// GrOpsTask to be picked up and added to by renderTargetContexts lower in the call
+// stack. When this occurs with a closed GrOpsTask, a new one will be allocated
+// when the renderTargetContext attempts to use it (via getOpsTask).
+GrSurfaceDrawContext::GrSurfaceDrawContext(GrRecordingContext* context,
+                                           GrSurfaceProxyView readView,
+                                           GrSurfaceProxyView writeView,
+                                           GrColorType colorType,
+                                           sk_sp<SkColorSpace> colorSpace,
+                                           const SkSurfaceProps* surfaceProps,
+                                           bool flushTimeOpsTask)
+        : GrSurfaceContext(context,
+                           std::move(readView),
+                           {colorType, kPremul_SkAlphaType, std::move(colorSpace)})
+        , fWriteView(std::move(writeView))
+        , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps))
+        , fFlushTimeOpsTask(flushTimeOpsTask)
+        , fGlyphPainter(*this) {
+    fOpsTask = sk_ref_sp(context->priv().drawingManager()->getLastOpsTask(this->asSurfaceProxy()));
+    SkASSERT(this->asSurfaceProxy() == fWriteView.proxy());
+    SkASSERT(this->origin() == fWriteView.origin());
+
+    SkDEBUGCODE(this->validate();)
+}
+
+#ifdef SK_DEBUG
+void GrSurfaceDrawContext::onValidate() const {
+    if (fOpsTask && !fOpsTask->isClosed()) {
+        SkASSERT(this->drawingManager()->getLastRenderTask(fWriteView.proxy()) == fOpsTask.get());
+    }
+}
+#endif
+
+GrSurfaceDrawContext::~GrSurfaceDrawContext() {
+    ASSERT_SINGLE_OWNER
+}
+
+inline GrAAType GrSurfaceDrawContext::chooseAAType(GrAA aa) {
+    if (GrAA::kNo == aa) {
+        // On some devices we cannot disable MSAA if it is enabled so we make the AA type reflect
+        // that.
+        if (this->numSamples() > 1 && !this->caps()->multisampleDisableSupport()) {
+            return GrAAType::kMSAA;
+        }
+        return GrAAType::kNone;
+    }
+    return (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kCoverage;
+}
+
+GrMipmapped GrSurfaceDrawContext::mipmapped() const {
+    if (const GrTextureProxy* proxy = this->asTextureProxy()) {
+        return proxy->mipmapped();
+    }
+    return GrMipmapped::kNo;
+}
+
+GrOpsTask* GrSurfaceDrawContext::getOpsTask() {
+    ASSERT_SINGLE_OWNER
+    SkDEBUGCODE(this->validate();)
+
+    if (!fOpsTask || fOpsTask->isClosed()) {
+        sk_sp<GrOpsTask> newOpsTask = this->drawingManager()->newOpsTask(this->writeSurfaceView(),
+                                                                         fFlushTimeOpsTask);
+        if (fOpsTask && fNumStencilSamples > 0) {
+            // Store the stencil values in memory upon completion of fOpsTask.
+            fOpsTask->setMustPreserveStencil();
+            // Reload the stencil buffer content at the beginning of newOpsTask.
+            // FIXME: Could the topo sort insert a task between these two that modifies the stencil
+            // values?
+            newOpsTask->setInitialStencilContent(GrOpsTask::StencilContent::kPreserved);
+        }
+        fOpsTask = std::move(newOpsTask);
+    }
+    SkASSERT(!fOpsTask->isClosed());
+    return fOpsTask.get();
+}
+
+static SkColor compute_canonical_color(const SkPaint& paint, bool lcd) {
+    SkColor canonicalColor = SkPaintPriv::ComputeLuminanceColor(paint);
+    if (lcd) {
+        // This is the correct computation for canonicalColor, but there are tons of cases where LCD
+        // can be modified. For now we just regenerate if any run in a textblob has LCD.
+        // TODO figure out where all of these modifications are and see if we can incorporate that
+        //      logic at a higher level *OR* use sRGB
+        //canonicalColor = SkMaskGamma::CanonicalColor(canonicalColor);
+
+        // TODO we want to figure out a way to be able to use the canonical color on LCD text,
+        // see the note above.  We pick a dummy value for LCD text to ensure we always match the
+        // same key
+        return SK_ColorTRANSPARENT;
+    } else {
+        // A8, though can have mixed BMP text but it shouldn't matter because BMP text won't have
+        // gamma corrected masks anyways, nor color
+        U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor),
+                                       SkColorGetG(canonicalColor),
+                                       SkColorGetB(canonicalColor));
+        // reduce to our finite number of bits
+        canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum));
+    }
+    return canonicalColor;
+}
+
+void GrSurfaceDrawContext::drawGlyphRunList(const GrClip* clip,
+                                            const SkMatrixProvider& viewMatrix,
+                                            const SkGlyphRunList& glyphRunList) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawGlyphRunList", fContext);
+
+    // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan
+    // secondary command buffers because it would require stopping and starting a render pass which
+    // we don't have access to.
+    if (this->wrapsVkSecondaryCB()) {
+        return;
+    }
+
+    GrSDFTOptions options = fContext->priv().SDFTOptions();
+    GrTextBlobCache* textBlobCache = fContext->priv().getTextBlobCache();
+
+    // Get the first paint to use as the key paint.
+    const SkPaint& drawPaint = glyphRunList.paint();
+
+    SkMaskFilterBase::BlurRec blurRec;
+    // It might be worth caching these things, but its not clear at this time
+    // TODO for animated mask filters, this will fill up our cache.  We need a safeguard here
+    const SkMaskFilter* mf = drawPaint.getMaskFilter();
+    bool canCache = glyphRunList.canCache() &&
+            !(drawPaint.getPathEffect() || (mf && !as_MFB(mf)->asABlur(&blurRec)));
+
+    // If we're doing linear blending, then we can disable the gamma hacks.
+    // Otherwise, leave them on. In either case, we still want the contrast boost:
+    // TODO: Can we be even smarter about mask gamma based on the dest transfer function?
+    SkScalerContextFlags scalerContextFlags = this->colorInfo().isLinearlyBlended()
+                                              ? SkScalerContextFlags::kBoostContrast
+                                              : SkScalerContextFlags::kFakeGammaAndBoostContrast;
+
+    sk_sp<GrTextBlob> blob;
+    GrTextBlob::Key key;
+    if (canCache) {
+        bool hasLCD = glyphRunList.anyRunsLCD();
+
+        // We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
+        SkPixelGeometry pixelGeometry =
+                hasLCD ? fSurfaceProps.pixelGeometry() : kUnknown_SkPixelGeometry;
+
+        GrColor canonicalColor = compute_canonical_color(drawPaint, hasLCD);
+
+        key.fPixelGeometry = pixelGeometry;
+        key.fUniqueID = glyphRunList.uniqueID();
+        key.fStyle = drawPaint.getStyle();
+        if (key.fStyle != SkPaint::kFill_Style) {
+            key.fFrameWidth = drawPaint.getStrokeWidth();
+            key.fMiterLimit = drawPaint.getStrokeMiter();
+            key.fJoin = drawPaint.getStrokeJoin();
+        }
+        key.fHasBlur = SkToBool(mf);
+        if (key.fHasBlur) {
+            key.fBlurRec = blurRec;
+        }
+        key.fCanonicalColor = canonicalColor;
+        key.fScalerContextFlags = scalerContextFlags;
+        blob = textBlobCache->find(key);
+    }
+
+    SkMatrix drawMatrix(viewMatrix.localToDevice());
+    SkPoint drawOrigin = glyphRunList.origin();
+    drawMatrix.preTranslate(drawOrigin.x(), drawOrigin.y());
+    if (blob == nullptr || !blob->canReuse(drawPaint, drawMatrix)) {
+        if (blob != nullptr) {
+            // We have to remake the blob because changes may invalidate our masks.
+            // TODO we could probably get away with reuse most of the time if the pointer is unique,
+            //      but we'd have to clear the SubRun information
+            textBlobCache->remove(blob.get());
+        }
+
+        blob = GrTextBlob::Make(glyphRunList, drawMatrix);
+        if (canCache) {
+            blob->addKey(key);
+            textBlobCache->add(glyphRunList, blob);
+        }
+
+        // TODO(herb): redo processGlyphRunList to handle shifted draw matrix.
+        bool supportsSDFT = fContext->priv().caps()->shaderCaps()->supportsDistanceFieldText();
+        for (auto& glyphRun : glyphRunList) {
+            fGlyphPainter.processGlyphRun(glyphRun,
+                                          viewMatrix.localToDevice(),
+                                          drawOrigin,
+                                          drawPaint,
+                                          fSurfaceProps,
+                                          supportsSDFT,
+                                          options,
+                                          blob.get());
+        }
+    }
+
+    for (GrSubRun* subRun : blob->subRunList()) {
+        subRun->draw(clip, viewMatrix, glyphRunList, this);
+    }
+}
+
+void GrSurfaceDrawContext::discard() {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "discard", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    this->getOpsTask()->discard();
+}
+
+static void clear_to_grpaint(const SkPMColor4f& color, GrPaint* paint) {
+    paint->setColor4f(color);
+    if (color.isOpaque()) {
+        // Can just rely on the src-over blend mode to do the right thing
+        paint->setPorterDuffXPFactory(SkBlendMode::kSrcOver);
+    } else {
+        // A clear overwrites the prior color, so even if it's transparent, it behaves as if it
+        // were src blended
+        paint->setPorterDuffXPFactory(SkBlendMode::kSrc);
+    }
+}
+
+// NOTE: We currently pass the premul color unmodified to the gpu, since we assume the GrRTC has a
+// premul alpha type. If we ever support different alpha type render targets, this function should
+// transform the color as appropriate.
+void GrSurfaceDrawContext::internalClear(const SkIRect* scissor,
+                                         const SkPMColor4f& color,
+                                         bool upgradePartialToFull) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "clear", fContext);
+
+    // There are three ways clears are handled: load ops, native clears, and draws. Load ops are
+    // only for fullscreen clears; native clears can be fullscreen or with scissors if the backend
+    // supports then. Drawing an axis-aligned rect is the fallback path.
+    GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions());
+    if (scissor && !scissorState.set(*scissor)) {
+        // The clear is offscreen, so skip it (normally this would be handled by addDrawOp,
+        // except clear ops are not draw ops).
+        return;
+    }
+
+    // If we have a scissor but it's okay to clear beyond it for performance reasons, then disable
+    // the test. We only do this when the clear would be handled by a load op or natively.
+    if (scissorState.enabled() && !this->caps()->performColorClearsAsDraws()) {
+        if (upgradePartialToFull && (this->caps()->preferFullscreenClears() ||
+                                     this->caps()->shouldInitializeTextures())) {
+            // TODO: wrt the shouldInitializeTextures path, it would be more performant to
+            // only clear the entire target if we knew it had not been cleared before. As
+            // is this could end up doing a lot of redundant clears.
+            scissorState.setDisabled();
+        } else {
+            // Unlike with stencil clears, we also allow clears up to the logical dimensions of the
+            // render target to overflow into any approx-fit padding of the backing store dimensions
+            scissorState.relaxTest(this->dimensions());
+        }
+    }
+
+    if (!scissorState.enabled()) {
+        // This is a fullscreen clear, so could be handled as a load op. Regardless, we can also
+        // discard all prior ops in the current task since the color buffer will be overwritten.
+        GrOpsTask* opsTask = this->getOpsTask();
+        if (opsTask->resetForFullscreenClear(this->canDiscardPreviousOpsOnFullClear()) &&
+            !this->caps()->performColorClearsAsDraws()) {
+            SkPMColor4f clearColor = this->writeSurfaceView().swizzle().applyTo(color);
+            // The op list was emptied and native clears are allowed, so just use the load op
+            opsTask->setColorLoadOp(GrLoadOp::kClear, clearColor.array());
+            return;
+        } else {
+            // Will use an op for the clear, reset the load op to discard since the op will
+            // blow away the color buffer contents
+            opsTask->setColorLoadOp(GrLoadOp::kDiscard);
+        }
+    }
+
+    // At this point we are either a partial clear or a fullscreen clear that couldn't be applied
+    // as a load op.
+    bool clearAsDraw = this->caps()->performColorClearsAsDraws() ||
+                       (scissorState.enabled() && this->caps()->performPartialClearsAsDraws());
+    if (clearAsDraw) {
+        GrPaint paint;
+        clear_to_grpaint(color, &paint);
+        this->addDrawOp(nullptr,
+                        GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
+                                                    SkRect::Make(scissorState.rect())));
+    } else {
+        SkPMColor4f clearColor = this->writeSurfaceView().swizzle().applyTo(color);
+        this->addOp(GrClearOp::MakeColor(fContext, scissorState, clearColor.array()));
+    }
+}
+
+void GrSurfaceDrawContext::drawPaint(const GrClip* clip,
+                                     GrPaint&& paint,
+                                     const SkMatrix& viewMatrix) {
+    // Start with the render target, since that is the maximum content we could possibly fill.
+    // drawFilledQuad() will automatically restrict it to clip bounds for us if possible.
+    SkRect r = this->asSurfaceProxy()->getBoundsRect();
+    if (!paint.numTotalFragmentProcessors()) {
+        // The paint is trivial so we won't need to use local coordinates, so skip calculating the
+        // inverse view matrix.
+        this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r);
+    } else {
+        // Use the inverse view matrix to arrive at appropriate local coordinates for the paint.
+        SkMatrix localMatrix;
+        if (!viewMatrix.invert(&localMatrix)) {
+            return;
+        }
+        this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r,
+                                      localMatrix);
+    }
+}
+
+enum class GrSurfaceDrawContext::QuadOptimization {
+    // The rect to draw doesn't intersect clip or render target, so no draw op should be added
+    kDiscarded,
+    // The rect to draw was converted to some other op and appended to the oplist, so no additional
+    // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if
+    // a constColor is provided.
+    kSubmitted,
+    // The clip was folded into the device quad, with updated edge flags and local coords, and
+    // caller is responsible for adding an appropriate op.
+    kClipApplied,
+    // No change to clip, but quad updated to better fit clip/render target, and caller is
+    // responsible for adding an appropriate op.
+    kCropped
+};
+
+GrSurfaceDrawContext::QuadOptimization GrSurfaceDrawContext::attemptQuadOptimization(
+        const GrClip* clip, const SkPMColor4f* constColor,
+        const GrUserStencilSettings* stencilSettings, GrAA* aa, DrawQuad* quad) {
+    // Optimization requirements:
+    // 1. kDiscard applies when clip bounds and quad bounds do not intersect
+    // 2a. kSubmitted applies when constColor and final geom is pixel aligned rect;
+    //       pixel aligned rect requires rect clip and (rect quad or quad covers clip) OR
+    // 2b. kSubmitted applies when constColor and rrect clip and quad covers clip
+    // 4. kClipApplied applies when rect clip and (rect quad or quad covers clip)
+    // 5. kCropped in all other scenarios (although a crop may be a no-op)
+
+    // Save the old AA flags since CropToRect will modify 'quad' and if kCropped is returned, it's
+    // better to just keep the old flags instead of introducing mixed edge flags.
+    GrQuadAAFlags oldFlags = quad->fEdgeFlags;
+
+    // Use the logical size of the render target, which allows for "fullscreen" clears even if
+    // the render target has an approximate backing fit
+    SkRect rtRect = this->asSurfaceProxy()->getBoundsRect();
+
+    SkRect drawBounds = quad->fDevice.bounds();
+    if (!quad->fDevice.isFinite() || drawBounds.isEmpty() ||
+        GrClip::IsOutsideClip(rtRect, drawBounds)) {
+        return QuadOptimization::kDiscarded;
+    }
+    auto conservativeCrop = [&]() {
+        static constexpr int kLargeDrawLimit = 15000;
+        // Crop the quad to the render target. This doesn't change the visual results of drawing but
+        // is meant to help numerical stability for excessively large draws.
+        if (drawBounds.width() > kLargeDrawLimit || drawBounds.height() > kLargeDrawLimit) {
+            GrQuadUtils::CropToRect(rtRect, *aa, quad, /* compute local */ !constColor);
+            SkASSERT(quad->fEdgeFlags == oldFlags);
+        }
+    };
+
+    bool simpleColor = !stencilSettings && constColor;
+    GrClip::PreClipResult result = clip ? clip->preApply(drawBounds, *aa)
+                                        : GrClip::PreClipResult(GrClip::Effect::kUnclipped);
+    switch(result.fEffect) {
+        case GrClip::Effect::kClippedOut:
+            return QuadOptimization::kDiscarded;
+        case GrClip::Effect::kUnclipped:
+            if (!simpleColor) {
+                conservativeCrop();
+                return QuadOptimization::kClipApplied;
+            } else {
+                // Update result to store the render target bounds in order and then fall
+                // through to attempt the draw->native clear optimization
+                result = GrClip::PreClipResult(SkRRect::MakeRect(rtRect), *aa);
+            }
+            break;
+        case GrClip::Effect::kClipped:
+            if (!result.fIsRRect || (stencilSettings && result.fAA != *aa) ||
+                (!result.fRRect.isRect() && !simpleColor)) {
+                // The clip and draw state are too complicated to try and reduce
+                conservativeCrop();
+                return QuadOptimization::kCropped;
+            } // Else fall through to attempt to combine the draw and clip geometry together
+            break;
+        default:
+            SkUNREACHABLE;
+    }
+
+    // If we reached here, we know we're an axis-aligned clip that is either a rect or a round rect,
+    // so we can potentially combine it with the draw geometry so that no clipping is needed.
+    SkASSERT(result.fEffect == GrClip::Effect::kClipped && result.fIsRRect);
+    SkRect clippedBounds = result.fRRect.getBounds();
+    clippedBounds.intersect(rtRect);
+    if (result.fRRect.isRect()) {
+        // No rounded corners, so we might be able to become a native clear or we might be able to
+        // modify geometry and edge flags to represent intersected shape of clip and draw.
+        if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
+                                    /*compute local*/ !constColor)) {
+            if (simpleColor && quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) {
+                // Clear optimization is possible
+                drawBounds = quad->fDevice.bounds();
+                if (drawBounds.contains(rtRect)) {
+                    // Fullscreen clear
+                    this->clear(*constColor);
+                    return QuadOptimization::kSubmitted;
+                } else if (GrClip::IsPixelAligned(drawBounds) &&
+                           drawBounds.width() > 256 && drawBounds.height() > 256) {
+                    // Scissor + clear (round shouldn't do anything since we are pixel aligned)
+                    SkIRect scissorRect;
+                    drawBounds.round(&scissorRect);
+                    this->clear(scissorRect, *constColor);
+                    return QuadOptimization::kSubmitted;
+                }
+            }
+
+            // else the draw and clip were combined so just update the AA to reflect combination
+            if (*aa == GrAA::kNo && result.fAA == GrAA::kYes &&
+                quad->fEdgeFlags != GrQuadAAFlags::kNone) {
+                // The clip was anti-aliased and now the draw needs to be upgraded to AA to
+                // properly reflect the smooth edge of the clip.
+                *aa = GrAA::kYes;
+            }
+            // We intentionally do not downgrade AA here because we don't know if we need to
+            // preserve MSAA (see GrQuadAAFlags docs). But later in the pipeline, the ops can
+            // use GrResolveAATypeForQuad() to turn off coverage AA when all flags are off.
+            // deviceQuad is exactly the intersection of original quad and clip, so it can be
+            // drawn with no clip (submitted by caller)
+            return QuadOptimization::kClipApplied;
+        }
+    } else {
+        // Rounded corners and constant filled color (limit ourselves to solid colors because
+        // there is no way to use custom local coordinates with drawRRect).
+        SkASSERT(simpleColor);
+        if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
+                                    /* compute local */ false) &&
+            quad->fDevice.quadType() == GrQuad::Type::kAxisAligned &&
+            quad->fDevice.bounds().contains(clippedBounds)) {
+            // Since the cropped quad became a rectangle which covered the bounds of the rrect,
+            // we can draw the rrect directly and ignore the edge flags
+            GrPaint paint;
+            clear_to_grpaint(*constColor, &paint);
+            this->drawRRect(nullptr, std::move(paint), result.fAA, SkMatrix::I(), result.fRRect,
+                            GrStyle::SimpleFill());
+            return QuadOptimization::kSubmitted;
+        }
+    }
+
+    // The quads have been updated to better fit the clip bounds, but can't get rid of
+    // the clip entirely
+    quad->fEdgeFlags = oldFlags;
+    return QuadOptimization::kCropped;
+}
+
+void GrSurfaceDrawContext::drawFilledQuad(const GrClip* clip,
+                                          GrPaint&& paint,
+                                          GrAA aa,
+                                          DrawQuad* quad,
+                                          const GrUserStencilSettings* ss) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawFilledQuad", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    SkPMColor4f* constColor = nullptr;
+    SkPMColor4f paintColor;
+    if (!ss && !paint.hasCoverageFragmentProcessor() && paint.isConstantBlendedColor(&paintColor)) {
+        // Only consider clears/rrects when it's easy to guarantee 100% fill with single color
+        constColor = &paintColor;
+    }
+
+    QuadOptimization opt = this->attemptQuadOptimization(clip, constColor, ss, &aa, quad);
+    if (opt >= QuadOptimization::kClipApplied) {
+        // These optimizations require caller to add an op themselves
+        const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
+        GrAAType aaType = ss ? (aa == GrAA::kYes ? GrAAType::kMSAA : GrAAType::kNone)
+                             : this->chooseAAType(aa);
+        this->addDrawOp(finalClip, GrFillRectOp::Make(fContext, std::move(paint), aaType,
+                                                      quad, ss));
+    }
+    // All other optimization levels were completely handled inside attempt(), so no extra op needed
+}
+
+void GrSurfaceDrawContext::drawTexturedQuad(const GrClip* clip,
+                                            GrSurfaceProxyView proxyView,
+                                            SkAlphaType srcAlphaType,
+                                            sk_sp<GrColorSpaceXform> textureXform,
+                                            GrSamplerState::Filter filter,
+                                            GrSamplerState::MipmapMode mm,
+                                            const SkPMColor4f& color,
+                                            SkBlendMode blendMode,
+                                            GrAA aa,
+                                            DrawQuad* quad,
+                                            const SkRect* subset) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    SkASSERT(proxyView.asTextureProxy());
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawTexturedQuad", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    // Functionally this is very similar to drawFilledQuad except that there's no constColor to
+    // enable the kSubmitted optimizations, no stencil settings support, and its a GrTextureOp.
+    QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr, nullptr, &aa, quad);
+
+    SkASSERT(opt != QuadOptimization::kSubmitted);
+    if (opt != QuadOptimization::kDiscarded) {
+        // And the texture op if not discarded
+        const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
+        GrAAType aaType = this->chooseAAType(aa);
+        auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
+        auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes
+                                                          : GrTextureOp::Saturate::kNo;
+        // Use the provided subset, although hypothetically we could detect that the cropped local
+        // quad is sufficiently inside the subset and the constraint could be dropped.
+        this->addDrawOp(finalClip,
+                        GrTextureOp::Make(fContext, std::move(proxyView), srcAlphaType,
+                                          std::move(textureXform), filter, mm, color, saturate,
+                                          blendMode, aaType, quad, subset));
+    }
+}
+
+void GrSurfaceDrawContext::drawRect(const GrClip* clip,
+                                    GrPaint&& paint,
+                                    GrAA aa,
+                                    const SkMatrix& viewMatrix,
+                                    const SkRect& rect,
+                                    const GrStyle* style) {
+    if (!style) {
+        style = &GrStyle::SimpleFill();
+    }
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawRect", fContext);
+
+    // Path effects should've been devolved to a path in SkGpuDevice
+    SkASSERT(!style->pathEffect());
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    const SkStrokeRec& stroke = style->strokeRec();
+    if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
+        // Fills the rect, using rect as its own local coordinates
+        this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect);
+        return;
+    } else if ((stroke.getStyle() == SkStrokeRec::kStroke_Style ||
+                stroke.getStyle() == SkStrokeRec::kHairline_Style) &&
+               (rect.width() && rect.height())) {
+        // Only use the StrokeRectOp for non-empty rectangles. Empty rectangles will be processed by
+        // GrStyledShape to handle stroke caps and dashing properly.
+        GrAAType aaType = this->chooseAAType(aa);
+        GrOp::Owner op = GrStrokeRectOp::Make(
+                fContext, std::move(paint), aaType, viewMatrix, rect, stroke);
+        // op may be null if the stroke is not supported or if using coverage aa and the view matrix
+        // does not preserve rectangles.
+        if (op) {
+            this->addDrawOp(clip, std::move(op));
+            return;
+        }
+    }
+    assert_alive(paint);
+    this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
+                                     GrStyledShape(rect, *style));
+}
+
+void GrSurfaceDrawContext::drawQuadSet(const GrClip* clip,
+                                       GrPaint&& paint,
+                                       GrAA aa,
+                                       const SkMatrix& viewMatrix,
+                                       const QuadSetEntry quads[],
+                                       int cnt) {
+    GrAAType aaType = this->chooseAAType(aa);
+
+    GrFillRectOp::AddFillRectOps(this, clip, fContext, std::move(paint), aaType, viewMatrix,
+                                 quads, cnt);
+}
+
+int GrSurfaceDrawContext::maxWindowRectangles() const {
+    return this->asRenderTargetProxy()->maxWindowRectangles(*this->caps());
+}
+
+GrOpsTask::CanDiscardPreviousOps GrSurfaceDrawContext::canDiscardPreviousOpsOnFullClear() const {
+#if GR_TEST_UTILS
+    if (fPreserveOpsOnFullClear_TestingOnly) {
+        return GrOpsTask::CanDiscardPreviousOps::kNo;
+    }
+#endif
+    // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops
+    // would normally be overwritten. The one exception is if the render target context is marked as
+    // needing a stencil buffer then there may be a prior op that writes to the stencil buffer.
+    // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get
+    // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond
+    // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/7002).
+    return GrOpsTask::CanDiscardPreviousOps(!fNumStencilSamples);
+}
+
+void GrSurfaceDrawContext::setNeedsStencil(bool useMixedSamplesIfNotMSAA) {
+    // Don't clear stencil until after we've changed fNumStencilSamples. This ensures we don't loop
+    // forever in the event that there are driver bugs and we need to clear as a draw.
+    bool hasInitializedStencil = fNumStencilSamples > 0;
+
+    int numRequiredSamples = this->numSamples();
+    if (useMixedSamplesIfNotMSAA && 1 == numRequiredSamples) {
+        SkASSERT(this->asRenderTargetProxy()->canUseMixedSamples(*this->caps()));
+        numRequiredSamples = this->caps()->internalMultisampleCount(
+                this->asSurfaceProxy()->backendFormat());
+    }
+    SkASSERT(numRequiredSamples > 0);
+
+    if (numRequiredSamples > fNumStencilSamples) {
+        fNumStencilSamples = numRequiredSamples;
+        this->asRenderTargetProxy()->setNeedsStencil(fNumStencilSamples);
+    }
+
+    if (!hasInitializedStencil) {
+        if (this->caps()->performStencilClearsAsDraws()) {
+            // There is a driver bug with clearing stencil. We must use an op to manually clear the
+            // stencil buffer before the op that required 'setNeedsStencil'.
+            this->internalStencilClear(nullptr, /* inside mask */ false);
+        } else {
+            this->getOpsTask()->setInitialStencilContent(
+                    GrOpsTask::StencilContent::kUserBitsCleared);
+        }
+    }
+}
+
+void GrSurfaceDrawContext::internalStencilClear(const SkIRect* scissor, bool insideStencilMask) {
+    this->setNeedsStencil(/* useMixedSamplesIfNotMSAA = */ false);
+
+    GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions());
+    if (scissor && !scissorState.set(*scissor)) {
+        // The requested clear region is off screen, so nothing to do.
+        return;
+    }
+
+    bool clearWithDraw = this->caps()->performStencilClearsAsDraws() ||
+                         (scissorState.enabled() && this->caps()->performPartialClearsAsDraws());
+    if (clearWithDraw) {
+        const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask);
+
+        // Configure the paint to have no impact on the color buffer
+        GrPaint paint;
+        paint.setXPFactory(GrDisableColorXPFactory::Get());
+        this->addDrawOp(nullptr,
+                        GrFillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
+                                                    SkRect::Make(scissorState.rect()), ss));
+    } else {
+        this->addOp(GrClearOp::MakeStencilClip(fContext, scissorState, insideStencilMask));
+    }
+}
+
+void GrSurfaceDrawContext::stencilPath(const GrHardClip* clip,
+                                       GrAA doStencilMSAA,
+                                       const SkMatrix& viewMatrix,
+                                       sk_sp<const GrPath> path) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "stencilPath", fContext);
+
+    // TODO: extract portions of checkDraw that are relevant to path stenciling.
+    SkASSERT(path);
+    SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport());
+
+    // FIXME: Use path bounds instead of this WAR once
+    // https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved.
+    SkIRect bounds = SkIRect::MakeSize(this->dimensions());
+
+    // Setup clip and reject offscreen paths; we do this explicitly instead of relying on addDrawOp
+    // because GrStencilPathOp is not a draw op as its state depends directly on the choices made
+    // during this clip application.
+    GrAppliedHardClip appliedClip(this->dimensions(),
+                                  this->asSurfaceProxy()->backingStoreDimensions());
+
+    if (clip && GrClip::Effect::kClippedOut == clip->apply(&appliedClip, &bounds)) {
+        return;
+    }
+    // else see FIXME above; we'd normally want to check path bounds with render target bounds,
+    // but as it is, we're just using the full render target so intersecting the two bounds would
+    // do nothing.
+
+    GrOp::Owner op = GrStencilPathOp::Make(fContext,
+                                           viewMatrix,
+                                           doStencilMSAA == GrAA::kYes,
+                                           appliedClip.hasStencilClip(),
+                                           appliedClip.scissorState(),
+                                           std::move(path));
+    if (!op) {
+        return;
+    }
+    op->setClippedBounds(SkRect::Make(bounds));
+
+    this->setNeedsStencil(GrAA::kYes == doStencilMSAA);
+    this->addOp(std::move(op));
+}
+
+void GrSurfaceDrawContext::drawTextureSet(const GrClip* clip,
+                                          TextureSetEntry set[],
+                                          int cnt,
+                                          int proxyRunCnt,
+                                          GrSamplerState::Filter filter,
+                                          GrSamplerState::MipmapMode mm,
+                                          SkBlendMode mode,
+                                          GrAA aa,
+                                          SkCanvas::SrcRectConstraint constraint,
+                                          const SkMatrix& viewMatrix,
+                                          sk_sp<GrColorSpaceXform> texXform) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawTextureSet", fContext);
+
+    // Create the minimum number of GrTextureOps needed to draw this set. Individual
+    // GrTextureOps can rebind the texture between draws thus avoiding GrPaint (re)creation.
+    AutoCheckFlush acf(this->drawingManager());
+    GrAAType aaType = this->chooseAAType(aa);
+    auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
+    auto saturate = clampType == GrClampType::kManual ? GrTextureOp::Saturate::kYes
+                                                      : GrTextureOp::Saturate::kNo;
+    GrTextureOp::AddTextureSetOps(this, clip, fContext, set, cnt, proxyRunCnt, filter, mm, saturate,
+                                  mode, aaType, constraint, viewMatrix, std::move(texXform));
+}
+
+void GrSurfaceDrawContext::drawVertices(const GrClip* clip,
+                                        GrPaint&& paint,
+                                        const SkMatrixProvider& matrixProvider,
+                                        sk_sp<SkVertices> vertices,
+                                        GrPrimitiveType* overridePrimType,
+                                        const SkRuntimeEffect* effect) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawVertices", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    SkASSERT(vertices);
+    GrAAType aaType = this->chooseAAType(GrAA::kNo);
+    GrOp::Owner op =
+            GrDrawVerticesOp::Make(fContext, std::move(paint), std::move(vertices), matrixProvider,
+                                   aaType, this->colorInfo().refColorSpaceXformFromSRGB(),
+                                   overridePrimType, effect);
+    this->addDrawOp(clip, std::move(op));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrSurfaceDrawContext::drawAtlas(const GrClip* clip,
+                                     GrPaint&& paint,
+                                     const SkMatrix& viewMatrix,
+                                     int spriteCount,
+                                     const SkRSXform xform[],
+                                     const SkRect texRect[],
+                                     const SkColor colors[]) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawAtlas", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    GrAAType aaType = this->chooseAAType(GrAA::kNo);
+    GrOp::Owner op = GrDrawAtlasOp::Make(fContext, std::move(paint), viewMatrix,
+                                         aaType, spriteCount, xform, texRect, colors);
+    this->addDrawOp(clip, std::move(op));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrSurfaceDrawContext::drawRRect(const GrClip* origClip,
+                                     GrPaint&& paint,
+                                     GrAA aa,
+                                     const SkMatrix& viewMatrix,
+                                     const SkRRect& rrect,
+                                     const GrStyle& style) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawRRect", fContext);
+
+    SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice
+
+    const SkStrokeRec& stroke = style.strokeRec();
+    if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) {
+       return;
+    }
+
+    const GrClip* clip = origClip;
+    // It is not uncommon to clip to a round rect and then draw that same round rect. Since our
+    // lower level clip code works from op bounds, which are SkRects, it doesn't detect that the
+    // clip can be ignored. The following test attempts to mitigate the stencil clip cost but only
+    // works for axis-aligned round rects. This also only works for filled rrects since the stroke
+    // width outsets beyond the rrect itself.
+    // TODO: skbug.com/10462 - There was mixed performance wins and regressions when this
+    // optimization was turned on outside of Android Framework. I (michaelludwig) believe this is
+    // do to the overhead in determining if an SkClipStack is just a rrect. Once that is improved,
+    // re-enable this and see if we avoid the regressions.
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+    SkRRect devRRect;
+    if (clip && stroke.getStyle() == SkStrokeRec::kFill_Style &&
+        rrect.transform(viewMatrix, &devRRect)) {
+        GrClip::PreClipResult result = clip->preApply(devRRect.getBounds(), aa);
+        switch(result.fEffect) {
+            case GrClip::Effect::kClippedOut:
+                return;
+            case GrClip::Effect::kUnclipped:
+                clip = nullptr;
+                break;
+            case GrClip::Effect::kClipped:
+                // Currently there's no general-purpose rrect-to-rrect contains function, and if we
+                // got here, we know the devRRect's bounds aren't fully contained by the clip.
+                // Testing for equality between the two is a reasonable stop-gap for now.
+                if (result.fIsRRect && result.fRRect == devRRect) {
+                    // NOTE: On the android framework, we allow this optimization even when the clip
+                    // is non-AA and the draw is AA.
+                    if (result.fAA == aa || (result.fAA == GrAA::kNo && aa == GrAA::kYes)) {
+                        clip = nullptr;
+                    }
+                }
+                break;
+            default:
+                SkUNREACHABLE;
+        }
+    }
+#endif
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    GrAAType aaType = this->chooseAAType(aa);
+
+    GrOp::Owner op;
+    if (GrAAType::kCoverage == aaType && rrect.isSimple() &&
+        rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY &&
+        viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) {
+        // In coverage mode, we draw axis-aligned circular roundrects with the GrOvalOpFactory
+        // to avoid perf regressions on some platforms.
+        assert_alive(paint);
+        op = GrOvalOpFactory::MakeCircularRRectOp(
+                fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
+    }
+    if (!op && style.isSimpleFill()) {
+        assert_alive(paint);
+        op = GrFillRRectOp::Make(fContext, std::move(paint), viewMatrix, rrect, aaType);
+    }
+    if (!op && GrAAType::kCoverage == aaType) {
+        assert_alive(paint);
+        op = GrOvalOpFactory::MakeRRectOp(
+                fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
+    }
+    if (op) {
+        this->addDrawOp(clip, std::move(op));
+        return;
+    }
+
+    assert_alive(paint);
+    this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
+                                     GrStyledShape(rrect, style));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static SkPoint3 map(const SkMatrix& m, const SkPoint3& pt) {
+    SkPoint3 result;
+    m.mapXY(pt.fX, pt.fY, (SkPoint*)&result.fX);
+    result.fZ = pt.fZ;
+    return result;
+}
+
+bool GrSurfaceDrawContext::drawFastShadow(const GrClip* clip,
+                                          const SkMatrix& viewMatrix,
+                                          const SkPath& path,
+                                          const SkDrawShadowRec& rec) {
+    ASSERT_SINGLE_OWNER
+    if (fContext->abandoned()) {
+        return true;
+    }
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawFastShadow", fContext);
+
+    // check z plane
+    bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) ||
+                               !SkScalarNearlyZero(rec.fZPlaneParams.fY));
+    bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag);
+    if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) {
+        return false;
+    }
+
+    SkRRect rrect;
+    SkRect rect;
+    // we can only handle rects, circles, and rrects with circular corners
+    bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsSimpleCircular(rrect) &&
+        rrect.radii(SkRRect::kUpperLeft_Corner).fX > SK_ScalarNearlyZero;
+    if (!isRRect &&
+        path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) &&
+        rect.width() > SK_ScalarNearlyZero) {
+        rrect.setOval(rect);
+        isRRect = true;
+    }
+    if (!isRRect && path.isRect(&rect)) {
+        rrect.setRect(rect);
+        isRRect = true;
+    }
+
+    if (!isRRect) {
+        return false;
+    }
+
+    if (rrect.isEmpty()) {
+        return true;
+    }
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    // transform light
+    SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos);
+
+    // 1/scale
+    SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ?
+        SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) :
+        sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] +
+                       viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]);
+
+    SkScalar occluderHeight = rec.fZPlaneParams.fZ;
+    bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag);
+
+    if (SkColorGetA(rec.fAmbientColor) > 0) {
+        SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight);
+        const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight);
+        const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
+
+        // Outset the shadow rrect to the border of the penumbra
+        SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale;
+        SkRRect ambientRRect;
+        SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset);
+        // If the rrect was an oval then its outset will also be one.
+        // We set it explicitly to avoid errors.
+        if (rrect.isOval()) {
+            ambientRRect = SkRRect::MakeOval(outsetRect);
+        } else {
+            SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset;
+            ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
+        }
+
+        GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor);
+        if (transparent) {
+            // set a large inset to force a fill
+            devSpaceInsetWidth = ambientRRect.width();
+        }
+
+        GrOp::Owner op = GrShadowRRectOp::Make(fContext,
+                                               ambientColor,
+                                               viewMatrix,
+                                               ambientRRect,
+                                               devSpaceAmbientBlur,
+                                               devSpaceInsetWidth);
+        if (op) {
+            this->addDrawOp(clip, std::move(op));
+        }
+    }
+
+    if (SkColorGetA(rec.fSpotColor) > 0) {
+        SkScalar devSpaceSpotBlur;
+        SkScalar spotScale;
+        SkVector spotOffset;
+        SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY,
+                                           devLightPos.fZ, rec.fLightRadius,
+                                           &devSpaceSpotBlur, &spotScale, &spotOffset);
+        // handle scale of radius due to CTM
+        const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale;
+
+        // Adjust translate for the effect of the scale.
+        spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX];
+        spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY];
+        // This offset is in dev space, need to transform it into source space.
+        SkMatrix ctmInverse;
+        if (viewMatrix.invert(&ctmInverse)) {
+            ctmInverse.mapPoints(&spotOffset, 1);
+        } else {
+            // Since the matrix is a similarity, this should never happen, but just in case...
+            SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n");
+            SkASSERT(false);
+        }
+
+        // Compute the transformed shadow rrect
+        SkRRect spotShadowRRect;
+        SkMatrix shadowTransform;
+        shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY);
+        rrect.transform(shadowTransform, &spotShadowRRect);
+        SkScalar spotRadius = SkRRectPriv::GetSimpleRadii(spotShadowRRect).fX;
+
+        // Compute the insetWidth
+        SkScalar blurOutset = srcSpaceSpotBlur;
+        SkScalar insetWidth = blurOutset;
+        if (transparent) {
+            // If transparent, just do a fill
+            insetWidth += spotShadowRRect.width();
+        } else {
+            // For shadows, instead of using a stroke we specify an inset from the penumbra
+            // border. We want to extend this inset area so that it meets up with the caster
+            // geometry. The inset geometry will by default already be inset by the blur width.
+            //
+            // We compare the min and max corners inset by the radius between the original
+            // rrect and the shadow rrect. The distance between the two plus the difference
+            // between the scaled radius and the original radius gives the distance from the
+            // transformed shadow shape to the original shape in that corner. The max
+            // of these gives the maximum distance we need to cover.
+            //
+            // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
+            // that to get the full insetWidth.
+            SkScalar maxOffset;
+            if (rrect.isRect()) {
+                // Manhattan distance works better for rects
+                maxOffset = std::max(std::max(SkTAbs(spotShadowRRect.rect().fLeft -
+                                                 rrect.rect().fLeft),
+                                          SkTAbs(spotShadowRRect.rect().fTop -
+                                                 rrect.rect().fTop)),
+                                   std::max(SkTAbs(spotShadowRRect.rect().fRight -
+                                                 rrect.rect().fRight),
+                                          SkTAbs(spotShadowRRect.rect().fBottom -
+                                                 rrect.rect().fBottom)));
+            } else {
+                SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX;
+                SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft -
+                                                        rrect.rect().fLeft + dr,
+                                                        spotShadowRRect.rect().fTop -
+                                                        rrect.rect().fTop + dr);
+                SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight -
+                                                         rrect.rect().fRight - dr,
+                                                         spotShadowRRect.rect().fBottom -
+                                                         rrect.rect().fBottom - dr);
+                maxOffset = SkScalarSqrt(std::max(SkPointPriv::LengthSqd(upperLeftOffset),
+                                                SkPointPriv::LengthSqd(lowerRightOffset))) + dr;
+            }
+            insetWidth += std::max(blurOutset, maxOffset);
+        }
+
+        // Outset the shadow rrect to the border of the penumbra
+        SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset);
+        if (spotShadowRRect.isOval()) {
+            spotShadowRRect = SkRRect::MakeOval(outsetRect);
+        } else {
+            SkScalar outsetRad = spotRadius + blurOutset;
+            spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
+        }
+
+        GrColor spotColor = SkColorToPremulGrColor(rec.fSpotColor);
+
+        GrOp::Owner op = GrShadowRRectOp::Make(fContext,
+                                               spotColor,
+                                               viewMatrix,
+                                               spotShadowRRect,
+                                               2.0f * devSpaceSpotBlur,
+                                               insetWidth);
+        if (op) {
+            this->addDrawOp(clip, std::move(op));
+        }
+    }
+
+    return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+bool GrSurfaceDrawContext::drawFilledDRRect(const GrClip* clip,
+                                            GrPaint&& paint,
+                                            GrAA aa,
+                                            const SkMatrix& viewMatrix,
+                                            const SkRRect& origOuter,
+                                            const SkRRect& origInner) {
+    SkASSERT(!origInner.isEmpty());
+    SkASSERT(!origOuter.isEmpty());
+
+    SkTCopyOnFirstWrite<SkRRect> inner(origInner), outer(origOuter);
+
+    GrAAType aaType = this->chooseAAType(aa);
+
+    if (GrAAType::kMSAA == aaType) {
+        return false;
+    }
+
+    if (GrAAType::kCoverage == aaType && SkRRectPriv::IsCircle(*inner)
+                                      && SkRRectPriv::IsCircle(*outer)) {
+        auto outerR = outer->width() / 2.f;
+        auto innerR = inner->width() / 2.f;
+        auto cx = outer->getBounds().fLeft + outerR;
+        auto cy = outer->getBounds().fTop + outerR;
+        if (SkScalarNearlyEqual(cx, inner->getBounds().fLeft + innerR) &&
+            SkScalarNearlyEqual(cy, inner->getBounds().fTop + innerR)) {
+            auto avgR = (innerR + outerR) / 2.f;
+            auto circleBounds = SkRect::MakeLTRB(cx - avgR, cy - avgR, cx + avgR, cy + avgR);
+            SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
+            stroke.setStrokeStyle(outerR - innerR);
+            auto op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix,
+                                                  circleBounds, GrStyle(stroke, nullptr),
+                                                  this->caps()->shaderCaps());
+            if (op) {
+                this->addDrawOp(clip, std::move(op));
+                return true;
+            }
+            assert_alive(paint);
+        }
+    }
+
+    GrClipEdgeType innerEdgeType, outerEdgeType;
+    if (GrAAType::kCoverage == aaType) {
+        innerEdgeType = GrClipEdgeType::kInverseFillAA;
+        outerEdgeType = GrClipEdgeType::kFillAA;
+    } else {
+        innerEdgeType = GrClipEdgeType::kInverseFillBW;
+        outerEdgeType = GrClipEdgeType::kFillBW;
+    }
+
+    SkMatrix inverseVM;
+    if (!viewMatrix.isIdentity()) {
+        if (!origInner.transform(viewMatrix, inner.writable())) {
+            return false;
+        }
+        if (!origOuter.transform(viewMatrix, outer.writable())) {
+            return false;
+        }
+        if (!viewMatrix.invert(&inverseVM)) {
+            return false;
+        }
+    } else {
+        inverseVM.reset();
+    }
+
+    const auto& caps = *this->caps()->shaderCaps();
+    // TODO these need to be a geometry processors
+    auto [success, fp] = GrRRectEffect::Make(/*inputFP=*/nullptr, innerEdgeType, *inner, caps);
+    if (!success) {
+        return false;
+    }
+
+    std::tie(success, fp) = GrRRectEffect::Make(std::move(fp), outerEdgeType, *outer, caps);
+    if (!success) {
+        return false;
+    }
+
+    paint.setCoverageFragmentProcessor(std::move(fp));
+
+    SkRect bounds = outer->getBounds();
+    if (GrAAType::kCoverage == aaType) {
+        bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
+    }
+
+    this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), bounds,
+                                  inverseVM);
+    return true;
+}
+
+void GrSurfaceDrawContext::drawDRRect(const GrClip* clip,
+                                      GrPaint&& paint,
+                                      GrAA aa,
+                                      const SkMatrix& viewMatrix,
+                                      const SkRRect& outer,
+                                      const SkRRect& inner) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawDRRect", fContext);
+
+    SkASSERT(!outer.isEmpty());
+    SkASSERT(!inner.isEmpty());
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    if (this->drawFilledDRRect(clip, std::move(paint), aa, viewMatrix, outer, inner)) {
+        return;
+    }
+    assert_alive(paint);
+
+    SkPath path;
+    path.setIsVolatile(true);
+    path.addRRect(inner);
+    path.addRRect(outer);
+    path.setFillType(SkPathFillType::kEvenOdd);
+    this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrStyledShape(path));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrSurfaceDrawContext::drawRegion(const GrClip* clip,
+                                      GrPaint&& paint,
+                                      GrAA aa,
+                                      const SkMatrix& viewMatrix,
+                                      const SkRegion& region,
+                                      const GrStyle& style,
+                                      const GrUserStencilSettings* ss) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawRegion", fContext);
+
+    if (GrAA::kYes == aa) {
+        // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix
+        // to see whether aa is really required.
+        if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) &&
+            SkScalarIsInt(viewMatrix.getTranslateX()) &&
+            SkScalarIsInt(viewMatrix.getTranslateY())) {
+            aa = GrAA::kNo;
+        }
+    }
+    bool complexStyle = !style.isSimpleFill();
+    if (complexStyle || GrAA::kYes == aa) {
+        SkPath path;
+        region.getBoundaryPath(&path);
+        path.setIsVolatile(true);
+
+        return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style);
+    }
+
+    GrAAType aaType = this->chooseAAType(GrAA::kNo);
+    GrOp::Owner op = GrRegionOp::Make(fContext, std::move(paint), viewMatrix, region,
+                                      aaType, ss);
+    this->addDrawOp(clip, std::move(op));
+}
+
+void GrSurfaceDrawContext::drawOval(const GrClip* clip,
+                                    GrPaint&& paint,
+                                    GrAA aa,
+                                    const SkMatrix& viewMatrix,
+                                    const SkRect& oval,
+                                    const GrStyle& style) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawOval", fContext);
+
+    const SkStrokeRec& stroke = style.strokeRec();
+
+    if (oval.isEmpty() && !style.pathEffect()) {
+        if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
+            return;
+        }
+
+        this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style);
+        return;
+    }
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    GrAAType aaType = this->chooseAAType(aa);
+
+    GrOp::Owner op;
+    if (GrAAType::kCoverage == aaType && oval.width() > SK_ScalarNearlyZero &&
+        oval.width() == oval.height() && viewMatrix.isSimilarity()) {
+        // We don't draw true circles as round rects in coverage mode, because it can
+        // cause perf regressions on some platforms as compared to the dedicated circle Op.
+        assert_alive(paint);
+        op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style,
+                                           this->caps()->shaderCaps());
+    }
+    if (!op && style.isSimpleFill()) {
+        // GrFillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate
+        // the arc equation. This same special geometry and fragment branch also turn out to be a
+        // substantial optimization for drawing ovals (namely, by not evaluating the arc equation
+        // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw
+        // ovals the exact same way we do round rects.
+        assert_alive(paint);
+        op = GrFillRRectOp::Make(fContext, std::move(paint), viewMatrix, SkRRect::MakeOval(oval),
+                                 aaType);
+    }
+    if (!op && GrAAType::kCoverage == aaType) {
+        assert_alive(paint);
+        op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style,
+                                         this->caps()->shaderCaps());
+    }
+    if (op) {
+        this->addDrawOp(clip, std::move(op));
+        return;
+    }
+
+    assert_alive(paint);
+    this->drawShapeUsingPathRenderer(
+            clip, std::move(paint), aa, viewMatrix,
+            GrStyledShape(SkRRect::MakeOval(oval), SkPathDirection::kCW, 2, false, style));
+}
+
+void GrSurfaceDrawContext::drawArc(const GrClip* clip,
+                                   GrPaint&& paint,
+                                   GrAA aa,
+                                   const SkMatrix& viewMatrix,
+                                   const SkRect& oval,
+                                   SkScalar startAngle,
+                                   SkScalar sweepAngle,
+                                   bool useCenter,
+                                   const GrStyle& style) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+            GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawArc", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    GrAAType aaType = this->chooseAAType(aa);
+    if (GrAAType::kCoverage == aaType) {
+        const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
+        GrOp::Owner op = GrOvalOpFactory::MakeArcOp(fContext,
+                                                    std::move(paint),
+                                                    viewMatrix,
+                                                    oval,
+                                                    startAngle,
+                                                    sweepAngle,
+                                                    useCenter,
+                                                    style,
+                                                    shaderCaps);
+        if (op) {
+            this->addDrawOp(clip, std::move(op));
+            return;
+        }
+        assert_alive(paint);
+    }
+    this->drawShapeUsingPathRenderer(
+            clip, std::move(paint), aa, viewMatrix,
+            GrStyledShape::MakeArc(oval, startAngle, sweepAngle, useCenter, style));
+}
+
+void GrSurfaceDrawContext::drawImageLattice(const GrClip* clip,
+                                            GrPaint&& paint,
+                                            const SkMatrix& viewMatrix,
+                                            GrSurfaceProxyView view,
+                                            SkAlphaType alphaType,
+                                            sk_sp<GrColorSpaceXform> csxf,
+                                            GrSamplerState::Filter filter,
+                                            std::unique_ptr<SkLatticeIter> iter,
+                                            const SkRect& dst) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawImageLattice", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    GrOp::Owner op =
+            GrLatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(view),
+                                   alphaType, std::move(csxf), filter, std::move(iter), dst);
+    this->addDrawOp(clip, std::move(op));
+}
+
+void GrSurfaceDrawContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
+                                         const SkRect& bounds) {
+    GrOp::Owner op(GrDrawableOp::Make(fContext, std::move(drawable), bounds));
+    SkASSERT(op);
+    this->addOp(std::move(op));
+}
+
+bool GrSurfaceDrawContext::waitOnSemaphores(int numSemaphores,
+                                            const GrBackendSemaphore waitSemaphores[],
+                                            bool deleteSemaphoresAfterWait) {
+    ASSERT_SINGLE_OWNER
+    RETURN_FALSE_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "waitOnSemaphores", fContext);
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    if (numSemaphores && !this->caps()->semaphoreSupport()) {
+        return false;
+    }
+
+    auto direct = fContext->asDirectContext();
+    if (!direct) {
+        return false;
+    }
+
+    auto resourceProvider = direct->priv().resourceProvider();
+
+    GrWrapOwnership ownership =
+            deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
+
+    std::unique_ptr<std::unique_ptr<GrSemaphore>[]> grSemaphores(
+            new std::unique_ptr<GrSemaphore>[numSemaphores]);
+    for (int i = 0; i < numSemaphores; ++i) {
+        grSemaphores[i] = resourceProvider->wrapBackendSemaphore(
+                waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait, ownership);
+    }
+    this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores),
+                                              numSemaphores);
+    return true;
+}
+
+void GrSurfaceDrawContext::drawPath(const GrClip* clip,
+                                    GrPaint&& paint,
+                                    GrAA aa,
+                                    const SkMatrix& viewMatrix,
+                                    const SkPath& path,
+                                    const GrStyle& style) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawPath", fContext);
+
+    GrStyledShape shape(path, style);
+
+    this->drawShape(clip, std::move(paint), aa, viewMatrix, shape);
+}
+
+void GrSurfaceDrawContext::drawShape(const GrClip* clip,
+                                     GrPaint&& paint,
+                                     GrAA aa,
+                                     const SkMatrix& viewMatrix,
+                                     const GrStyledShape& shape) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawShape", fContext);
+
+    if (shape.isEmpty()) {
+        if (shape.inverseFilled()) {
+            this->drawPaint(clip, std::move(paint), viewMatrix);
+        }
+        return;
+    }
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    if (!shape.style().hasPathEffect()) {
+        GrAAType aaType = this->chooseAAType(aa);
+        SkRRect rrect;
+        // We can ignore the starting point and direction since there is no path effect.
+        bool inverted;
+        if (shape.asRRect(&rrect, nullptr, nullptr, &inverted) && !inverted) {
+            if (rrect.isRect()) {
+                this->drawRect(clip, std::move(paint), aa, viewMatrix, rrect.rect(),
+                               &shape.style());
+                return;
+            } else if (rrect.isOval()) {
+                this->drawOval(clip, std::move(paint), aa, viewMatrix, rrect.rect(), shape.style());
+                return;
+            }
+            this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, shape.style());
+            return;
+        } else if (GrAAType::kCoverage == aaType && shape.style().isSimpleFill() &&
+                   viewMatrix.rectStaysRect()) {
+            // TODO: the rectStaysRect restriction could be lifted if we were willing to apply
+            // the matrix to all the points individually rather than just to the rect
+            SkRect rects[2];
+            if (shape.asNestedRects(rects)) {
+                // Concave AA paths are expensive - try to avoid them for special cases
+                GrOp::Owner op = GrStrokeRectOp::MakeNested(
+                                fContext, std::move(paint), viewMatrix, rects);
+                if (op) {
+                    this->addDrawOp(clip, std::move(op));
+                }
+                // Returning here indicates that there is nothing to draw in this case.
+                return;
+            }
+        }
+    }
+
+    // If we get here in drawShape(), we definitely need to use path rendering
+    this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, shape,
+                                     /* attempt fallback */ false);
+}
+
+static SkIRect get_clip_bounds(const GrSurfaceDrawContext* rtc, const GrClip* clip) {
+    return clip ? clip->getConservativeBounds() : SkIRect::MakeWH(rtc->width(), rtc->height());
+}
+
+bool GrSurfaceDrawContext::drawAndStencilPath(const GrHardClip* clip,
+                                              const GrUserStencilSettings* ss,
+                                              SkRegion::Op op,
+                                              bool invert,
+                                              GrAA aa,
+                                              const SkMatrix& viewMatrix,
+                                              const SkPath& path) {
+    ASSERT_SINGLE_OWNER
+    RETURN_FALSE_IF_ABANDONED
+    SkDEBUGCODE(this->validate();)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "drawAndStencilPath", fContext);
+
+    if (path.isEmpty() && path.isInverseFillType()) {
+        GrPaint paint;
+        paint.setCoverageSetOpXPFactory(op, invert);
+        this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(),
+                          SkRect::Make(this->dimensions()));
+        return true;
+    }
+
+    AutoCheckFlush acf(this->drawingManager());
+
+    // An Assumption here is that path renderer would use some form of tweaking
+    // the src color (either the input alpha or in the frag shader) to implement
+    // aa. If we have some future driver-mojo path AA that can do the right
+    // thing WRT to the blend then we'll need some query on the PR.
+    GrAAType aaType = this->chooseAAType(aa);
+    bool hasUserStencilSettings = !ss->isUnused();
+
+    SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
+
+    GrPaint paint;
+    paint.setCoverageSetOpXPFactory(op, invert);
+
+    GrStyledShape shape(path, GrStyle::SimpleFill());
+    GrPathRenderer::CanDrawPathArgs canDrawArgs;
+    canDrawArgs.fCaps = this->caps();
+    canDrawArgs.fProxy = this->asRenderTargetProxy();
+    canDrawArgs.fViewMatrix = &viewMatrix;
+    canDrawArgs.fShape = &shape;
+    canDrawArgs.fPaint = &paint;
+    canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
+    canDrawArgs.fAAType = aaType;
+    SkASSERT(!this->wrapsVkSecondaryCB());
+    canDrawArgs.fTargetIsWrappedVkSecondaryCB = false;
+    canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
+
+    // Don't allow the SW renderer
+    GrPathRenderer* pr = this->drawingManager()->getPathRenderer(
+            canDrawArgs, false, GrPathRendererChain::DrawType::kStencilAndColor);
+    if (!pr) {
+        return false;
+    }
+
+    GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
+                                      std::move(paint),
+                                      ss,
+                                      this,
+                                      clip,
+                                      &clipConservativeBounds,
+                                      &viewMatrix,
+                                      &shape,
+                                      aaType,
+                                      this->colorInfo().isLinearlyBlended()};
+    pr->drawPath(args);
+    return true;
+}
+
+SkBudgeted GrSurfaceDrawContext::isBudgeted() const {
+    ASSERT_SINGLE_OWNER
+
+    if (fContext->abandoned()) {
+        return SkBudgeted::kNo;
+    }
+
+    SkDEBUGCODE(this->validate();)
+
+    return this->asSurfaceProxy()->isBudgeted();
+}
+
+void GrSurfaceDrawContext::drawShapeUsingPathRenderer(const GrClip* clip,
+                                                      GrPaint&& paint,
+                                                      GrAA aa,
+                                                      const SkMatrix& viewMatrix,
+                                                      const GrStyledShape& originalShape,
+                                                      bool attemptShapeFallback) {
+    ASSERT_SINGLE_OWNER
+    RETURN_IF_ABANDONED
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "internalDrawPath", fContext);
+
+    if (!viewMatrix.isFinite() || !originalShape.bounds().isFinite()) {
+        return;
+    }
+
+    if (attemptShapeFallback && originalShape.simplified()) {
+        // Usually we enter drawShapeUsingPathRenderer() because the shape+style was too
+        // complex for dedicated draw ops. However, if GrStyledShape was able to reduce something
+        // we ought to try again instead of going right to path rendering.
+        this->drawShape(clip, std::move(paint), aa, viewMatrix, originalShape);
+        return;
+    }
+
+    SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
+
+    GrStyledShape tempShape;
+    GrAAType aaType = this->chooseAAType(aa);
+
+    GrPathRenderer::CanDrawPathArgs canDrawArgs;
+    canDrawArgs.fCaps = this->caps();
+    canDrawArgs.fProxy = this->asRenderTargetProxy();
+    canDrawArgs.fViewMatrix = &viewMatrix;
+    canDrawArgs.fShape = &originalShape;
+    canDrawArgs.fPaint = &paint;
+    canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
+    canDrawArgs.fTargetIsWrappedVkSecondaryCB = this->wrapsVkSecondaryCB();
+    canDrawArgs.fHasUserStencilSettings = false;
+
+    GrPathRenderer* pr;
+    static constexpr GrPathRendererChain::DrawType kType = GrPathRendererChain::DrawType::kColor;
+    if (originalShape.isEmpty() && !originalShape.inverseFilled()) {
+        return;
+    }
+
+    canDrawArgs.fAAType = aaType;
+
+    // Try a 1st time without applying any of the style to the geometry (and barring sw)
+    pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType);
+    SkScalar styleScale =  GrStyle::MatrixToScaleFactor(viewMatrix);
+
+    if (!pr && originalShape.style().pathEffect()) {
+        // It didn't work above, so try again with the path effect applied.
+        tempShape = originalShape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale);
+        if (tempShape.isEmpty()) {
+            return;
+        }
+        canDrawArgs.fShape = &tempShape;
+        pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType);
+    }
+    if (!pr) {
+        if (canDrawArgs.fShape->style().applies()) {
+            tempShape = canDrawArgs.fShape->applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec,
+                                                       styleScale);
+            if (tempShape.isEmpty()) {
+                return;
+            }
+            canDrawArgs.fShape = &tempShape;
+            // This time, allow SW renderer
+            pr = this->drawingManager()->getPathRenderer(canDrawArgs, true, kType);
+        } else {
+            pr = this->drawingManager()->getSoftwarePathRenderer();
+#if GR_PATH_RENDERER_SPEW
+            SkDebugf("falling back to: %s\n", pr->name());
+#endif
+        }
+    }
+
+    if (!pr) {
+#ifdef SK_DEBUG
+        SkDebugf("Unable to find path renderer compatible with path.\n");
+#endif
+        return;
+    }
+
+    GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
+                                      std::move(paint),
+                                      &GrUserStencilSettings::kUnused,
+                                      this,
+                                      clip,
+                                      &clipConservativeBounds,
+                                      &viewMatrix,
+                                      canDrawArgs.fShape,
+                                      aaType,
+                                      this->colorInfo().isLinearlyBlended()};
+    pr->drawPath(args);
+}
+
+static void op_bounds(SkRect* bounds, const GrOp* op) {
+    *bounds = op->bounds();
+    if (op->hasZeroArea()) {
+        if (op->hasAABloat()) {
+            bounds->outset(0.5f, 0.5f);
+        } else {
+            // We don't know which way the particular GPU will snap lines or points at integer
+            // coords. So we ensure that the bounds is large enough for either snap.
+            SkRect before = *bounds;
+            bounds->roundOut(bounds);
+            if (bounds->fLeft == before.fLeft) {
+                bounds->fLeft -= 1;
+            }
+            if (bounds->fTop == before.fTop) {
+                bounds->fTop -= 1;
+            }
+            if (bounds->fRight == before.fRight) {
+                bounds->fRight += 1;
+            }
+            if (bounds->fBottom == before.fBottom) {
+                bounds->fBottom += 1;
+            }
+        }
+    }
+}
+
+void GrSurfaceDrawContext::addOp(GrOp::Owner op) {
+    GrDrawingManager* drawingMgr = this->drawingManager();
+    this->getOpsTask()->addOp(drawingMgr,
+            std::move(op), GrTextureResolveManager(drawingMgr), *this->caps());
+}
+
+void GrSurfaceDrawContext::addDrawOp(const GrClip* clip,
+                                     GrOp::Owner op,
+                                     const std::function<WillAddOpFn>& willAddFn) {
+    ASSERT_SINGLE_OWNER
+    if (fContext->abandoned()) {
+        return;
+    }
+    GrDrawOp* drawOp = (GrDrawOp*)op.get();
+    SkDEBUGCODE(this->validate();)
+    SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;)
+    GR_CREATE_TRACE_MARKER_CONTEXT("GrSurfaceDrawContext", "addDrawOp", fContext);
+
+    // Setup clip
+    SkRect bounds;
+    op_bounds(&bounds, op.get());
+    GrAppliedClip appliedClip(this->dimensions(), this->asSurfaceProxy()->backingStoreDimensions());
+    GrDrawOp::FixedFunctionFlags fixedFunctionFlags = drawOp->fixedFunctionFlags();
+    bool usesHWAA = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesHWAA;
+    bool usesUserStencilBits = fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil;
+
+    if (usesUserStencilBits) {  // Stencil clipping will call setNeedsStencil on its own, if needed.
+        this->setNeedsStencil(usesHWAA);
+    }
+
+    bool skipDraw = false;
+    if (clip) {
+        // Have a complex clip, so defer to its early clip culling
+        GrAAType aaType = usesHWAA ? GrAAType::kMSAA :
+                                (op->hasAABloat() ? GrAAType::kCoverage :
+                                                    GrAAType::kNone);
+        skipDraw = clip->apply(fContext, this, aaType, usesUserStencilBits,
+                               &appliedClip, &bounds) == GrClip::Effect::kClippedOut;
+    } else {
+        // No clipping, so just clip the bounds against the logical render target dimensions
+        skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect());
+    }
+
+    if (skipDraw) {
+        return;
+    }
+
+    bool willUseStencil = usesUserStencilBits || appliedClip.hasStencilClip();
+    SkASSERT(!willUseStencil || fNumStencilSamples > 0);
+
+    // If stencil is enabled and the framebuffer is mixed sampled, then the graphics pipeline will
+    // have mixed sampled coverage, regardless of whether HWAA is enabled. (e.g., a non-aa draw
+    // that uses a stencil test when the stencil buffer is multisampled.)
+    bool hasMixedSampledCoverage = (
+            willUseStencil && fNumStencilSamples > this->numSamples());
+    SkASSERT(!hasMixedSampledCoverage ||
+             this->asRenderTargetProxy()->canUseMixedSamples(*this->caps()));
+
+    GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType());
+    GrProcessorSet::Analysis analysis = drawOp->finalize(
+            *this->caps(), &appliedClip, hasMixedSampledCoverage, clampType);
+
+    // Must be called before setDstProxyView so that it sees the final bounds of the op.
+    op->setClippedBounds(bounds);
+
+    GrXferProcessor::DstProxyView dstProxyView;
+    if (analysis.requiresDstTexture()) {
+        if (!this->setupDstProxyView(*op, &dstProxyView)) {
+            return;
+        }
+    }
+
+    auto opsTask = this->getOpsTask();
+    if (willAddFn) {
+        willAddFn(op.get(), opsTask->uniqueID());
+    }
+    opsTask->addDrawOp(this->drawingManager(), std::move(op), analysis, std::move(appliedClip),
+                       dstProxyView, GrTextureResolveManager(this->drawingManager()),
+                       *this->caps());
+}
+
+bool GrSurfaceDrawContext::setupDstProxyView(const GrOp& op,
+                                             GrXferProcessor::DstProxyView* dstProxyView) {
+    // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we
+    // don't actually have a VkImage to make a copy of. Additionally we don't have the power to
+    // start and stop the render pass in order to make the copy.
+    if (this->asRenderTargetProxy()->wrapsVkSecondaryCB()) {
+        return false;
+    }
+
+    if (fDstSampleType == GrDstSampleType::kNone) {
+        fDstSampleType = this->caps()->getDstSampleTypeForProxy(this->asRenderTargetProxy());
+    }
+    SkASSERT(fDstSampleType != GrDstSampleType::kNone);
+
+    if (GrDstSampleTypeDirectlySamplesDst(fDstSampleType)) {
+        // The render target is a texture or input attachment, so we can read from it directly in
+        // the shader. The XP will be responsible to detect this situation and request a texture
+        // barrier.
+        dstProxyView->setProxyView(this->readSurfaceView());
+        dstProxyView->setOffset(0, 0);
+        dstProxyView->setDstSampleType(fDstSampleType);
+        return true;
+    }
+    SkASSERT(fDstSampleType == GrDstSampleType::kAsTextureCopy);
+
+    GrColorType colorType = this->colorInfo().colorType();
+    // MSAA consideration: When there is support for reading MSAA samples in the shader we could
+    // have per-sample dst values by making the copy multisampled.
+    GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions(
+            this->asRenderTargetProxy(), colorType);
+
+    SkIRect copyRect = SkIRect::MakeSize(this->asSurfaceProxy()->backingStoreDimensions());
+    if (!restrictions.fMustCopyWholeSrc) {
+        // If we don't need the whole source, restrict to the op's bounds. We add an extra pixel
+        // of padding to account for AA bloat and the unpredictable rounding of coords near pixel
+        // centers during rasterization.
+        SkIRect conservativeDrawBounds = op.bounds().roundOut();
+        conservativeDrawBounds.outset(1, 1);
+        SkAssertResult(copyRect.intersect(conservativeDrawBounds));
+    }
+
+    SkIPoint dstOffset;
+    SkBackingFit fit;
+    if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) {
+        dstOffset = {0, 0};
+        fit = SkBackingFit::kExact;
+    } else {
+        dstOffset = {copyRect.fLeft, copyRect.fTop};
+        fit = SkBackingFit::kApprox;
+    }
+    auto copy =
+            GrSurfaceProxy::Copy(fContext, this->asSurfaceProxy(), this->origin(), GrMipmapped::kNo,
+                                 copyRect, fit, SkBudgeted::kYes, restrictions.fRectsMustMatch);
+    SkASSERT(copy);
+
+    dstProxyView->setProxyView({std::move(copy), this->origin(), this->readSwizzle()});
+    dstProxyView->setOffset(dstOffset);
+    dstProxyView->setDstSampleType(fDstSampleType);
+    return true;
+}
+
+bool GrSurfaceDrawContext::blitTexture(GrSurfaceProxyView view,
+                                       const SkIRect& srcRect,
+                                       const SkIPoint& dstPoint) {
+    SkASSERT(view.asTextureProxy());
+    SkIRect clippedSrcRect;
+    SkIPoint clippedDstPoint;
+    if (!GrClipSrcRectAndDstPoint(this->asSurfaceProxy()->dimensions(), view.proxy()->dimensions(),
+                                  srcRect, dstPoint, &clippedSrcRect, &clippedDstPoint)) {
+        return false;
+    }
+
+    GrPaint paint;
+    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
+
+    auto fp = GrTextureEffect::Make(std::move(view), kUnknown_SkAlphaType);
+    if (!fp) {
+        return false;
+    }
+    paint.setColorFragmentProcessor(std::move(fp));
+
+    this->fillRectToRect(
+            nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(),
+            SkRect::MakeXYWH(clippedDstPoint.fX, clippedDstPoint.fY, clippedSrcRect.width(),
+                             clippedSrcRect.height()),
+            SkRect::Make(clippedSrcRect));
+    return true;
+}