GrRenderTargetContext->GrSurfaceDrawContext

Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index dd42e5a..a4ab132 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -21,7 +21,7 @@
 #include "src/gpu/GrMemoryPool.h"
 #include "src/gpu/GrOpFlushState.h"
 #include "src/gpu/GrProgramInfo.h"
-#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrSurfaceDrawContext.h"
 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
 #include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
 #include "src/gpu/glsl/GrGLSLVarying.h"
@@ -174,7 +174,7 @@
     GrGpu* gpu = context->priv().getGpu();
 #endif
 
-    auto renderTargetContext = GrRenderTargetContext::Make(
+    auto renderTargetContext = GrSurfaceDrawContext::Make(
             context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {1, 1});
     if (!renderTargetContext) {
         ERRORF(reporter, "Could not create render target context.");