GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/tools/debugger/DebugCanvas.cpp b/tools/debugger/DebugCanvas.cpp
index f4cc125..fadc256 100644
--- a/tools/debugger/DebugCanvas.cpp
+++ b/tools/debugger/DebugCanvas.cpp
@@ -22,7 +22,7 @@
#include "src/gpu/GrAuditTrail.h"
#include "src/gpu/GrRecordingContextPriv.h"
-#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrSurfaceDrawContext.h"
#include <string>
@@ -212,7 +212,7 @@
// get the render target of the top device (from the original canvas) so we can ignore ops
// drawn offscreen
- GrRenderTargetContext* rtc =
+ GrSurfaceDrawContext* rtc =
originalCanvas->internal_private_accessTopLayerRenderTargetContext();
GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();