This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.
R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/20806003
git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/debugger/SkDrawCommand.cpp b/src/utils/debugger/SkDrawCommand.cpp
index ad66c8d..1d4bfed 100644
--- a/src/utils/debugger/SkDrawCommand.cpp
+++ b/src/utils/debugger/SkDrawCommand.cpp
@@ -342,7 +342,8 @@
}
SkDrawBitmapRectCommand::SkDrawBitmapRectCommand(const SkBitmap& bitmap, const SkRect* src,
- const SkRect& dst, const SkPaint* paint) {
+ const SkRect& dst, const SkPaint* paint,
+ SkCanvas::DrawBitmapRectFlags flags) {
fBitmap = bitmap;
if (NULL != src) {
fSrc = *src;
@@ -357,6 +358,8 @@
} else {
fPaintPtr = NULL;
}
+ fFlags = flags;
+
fDrawType = DRAW_BITMAP_RECT_TO_RECT;
fInfo.push(SkObjectParser::BitmapToString(bitmap));
@@ -367,10 +370,11 @@
if (NULL != paint) {
fInfo.push(SkObjectParser::PaintToString(*paint));
}
+ fInfo.push(SkObjectParser::IntToString(fFlags, "Flags: "));
}
void SkDrawBitmapRectCommand::execute(SkCanvas* canvas) {
- canvas->drawBitmapRectToRect(fBitmap, this->srcRect(), fDst, fPaintPtr);
+ canvas->drawBitmapRectToRect(fBitmap, this->srcRect(), fDst, fPaintPtr, fFlags);
}
bool SkDrawBitmapRectCommand::render(SkCanvas* canvas) const {