Move more classes to skgpu::v1 namespace

Bug: skia:11837
Change-Id: Iaa0349749a5d79d7915fb37ef1b30b46f0aa58d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448796
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/QuadPerEdgeAA.h b/src/gpu/ops/QuadPerEdgeAA.h
new file mode 100644
index 0000000..f15838e
--- /dev/null
+++ b/src/gpu/ops/QuadPerEdgeAA.h
@@ -0,0 +1,202 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef QuadPerEdgeAA_DEFINED
+#define QuadPerEdgeAA_DEFINED
+
+#include "include/core/SkPoint.h"
+#include "include/core/SkPoint3.h"
+#include "include/private/GrTypesPriv.h"
+#include "src/gpu/GrColor.h"
+#include "src/gpu/GrGeometryProcessor.h"
+#include "src/gpu/GrSamplerState.h"
+#include "src/gpu/GrVertexWriter.h"
+#include "src/gpu/geometry/GrQuad.h"
+#include "src/gpu/geometry/GrQuadUtils.h"
+#include "src/gpu/ops/TextureOp.h"
+
+class GrCaps;
+class GrColorSpaceXform;
+class GrMeshDrawTarget;
+class GrShaderCaps;
+struct GrVertexWriter;
+
+namespace skgpu::v1::QuadPerEdgeAA {
+    using Saturate = skgpu::v1::TextureOp::Saturate;
+
+    enum class CoverageMode { kNone, kWithPosition, kWithColor };
+    enum class Subset : bool { kNo = false, kYes = true };
+    enum class ColorType { kNone, kByte, kFloat, kLast = kFloat };
+    static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1;
+
+    enum class IndexBufferOption {
+        kPictureFramed,    // geometrically AA'd   -> 8 verts/quad + an index buffer
+        kIndexedRects,     // non-AA'd but indexed -> 4 verts/quad + an index buffer
+        kTriStrips,        // non-AA'd             -> 4 verts/quad but no index buffer
+        kLast = kTriStrips
+    };
+    static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1;
+
+    IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads);
+
+    // Gets the minimum ColorType that can represent a color.
+    ColorType MinColorType(SkPMColor4f);
+
+    // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex
+    // order (when enabled) is device position, color, local position, subset, aa edge equations.
+    // This order matches the constructor argument order of VertexSpec and is the order that
+    // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored.
+    struct VertexSpec {
+    public:
+        VertexSpec()
+                : fDeviceQuadType(0)     // kAxisAligned
+                , fLocalQuadType(0)      // kAxisAligned
+                , fIndexBufferOption(0)  // kPictureFramed
+                , fHasLocalCoords(false)
+                , fColorType(0)          // kNone
+                , fHasSubset(false)
+                , fUsesCoverageAA(false)
+                , fCompatibleWithCoverageAsAlpha(false)
+                , fRequiresGeometrySubset(false) {}
+
+        VertexSpec(GrQuad::Type deviceQuadType, ColorType colorType, GrQuad::Type localQuadType,
+                   bool hasLocalCoords,
+                   Subset subset, GrAAType aa, bool coverageAsAlpha,
+                   IndexBufferOption indexBufferOption)
+                : fDeviceQuadType(static_cast<unsigned>(deviceQuadType))
+                , fLocalQuadType(static_cast<unsigned>(localQuadType))
+                , fIndexBufferOption(static_cast<unsigned>(indexBufferOption))
+                , fHasLocalCoords(hasLocalCoords)
+                , fColorType(static_cast<unsigned>(colorType))
+                , fHasSubset(static_cast<unsigned>(subset))
+                , fUsesCoverageAA(aa == GrAAType::kCoverage)
+                , fCompatibleWithCoverageAsAlpha(coverageAsAlpha)
+                , fRequiresGeometrySubset(aa == GrAAType::kCoverage &&
+                                          deviceQuadType > GrQuad::Type::kRectilinear) { }
+
+        GrQuad::Type deviceQuadType() const { return static_cast<GrQuad::Type>(fDeviceQuadType); }
+        GrQuad::Type localQuadType() const { return static_cast<GrQuad::Type>(fLocalQuadType); }
+        IndexBufferOption indexBufferOption() const {
+            return static_cast<IndexBufferOption>(fIndexBufferOption);
+        }
+        bool hasLocalCoords() const { return fHasLocalCoords; }
+        ColorType colorType() const { return static_cast<ColorType>(fColorType); }
+        bool hasVertexColors() const { return ColorType::kNone != this->colorType(); }
+        bool hasSubset() const { return fHasSubset; }
+        bool usesCoverageAA() const { return fUsesCoverageAA; }
+        bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
+        bool requiresGeometrySubset() const { return fRequiresGeometrySubset; }
+        // Will always be 2 or 3
+        int deviceDimensionality() const;
+        // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3
+        int localDimensionality() const;
+
+        int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; }
+
+        CoverageMode coverageMode() const;
+        size_t vertexSize() const;
+
+        bool needsIndexBuffer() const { return this->indexBufferOption() !=
+                                               IndexBufferOption::kTriStrips; }
+
+        GrPrimitiveType primitiveType() const {
+            switch (this->indexBufferOption()) {
+                case IndexBufferOption::kPictureFramed: return GrPrimitiveType::kTriangles;
+                case IndexBufferOption::kIndexedRects:  return GrPrimitiveType::kTriangles;
+                case IndexBufferOption::kTriStrips:     return GrPrimitiveType::kTriangleStrip;
+            }
+
+            SkUNREACHABLE;
+        }
+
+    private:
+        static_assert(GrQuad::kTypeCount <= 4, "GrQuad::Type doesn't fit in 2 bits");
+        static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits");
+        static_assert(kIndexBufferOptionCount <= 4, "IndexBufferOption doesn't fit in 2 bits");
+
+        unsigned fDeviceQuadType: 2;
+        unsigned fLocalQuadType: 2;
+        unsigned fIndexBufferOption: 2;
+        unsigned fHasLocalCoords: 1;
+        unsigned fColorType : 2;
+        unsigned fHasSubset : 1;
+        unsigned fUsesCoverageAA: 1;
+        unsigned fCompatibleWithCoverageAsAlpha: 1;
+        // The geometry subset serves to clip off pixels touched by quads with sharp corners that
+        // would otherwise exceed the miter limit for the AA-outset geometry.
+        unsigned fRequiresGeometrySubset : 1;
+    };
+
+    // A Tessellator is responsible for processing a series of device+local GrQuads into a VBO,
+    // as specified by a VertexSpec. This vertex data can then be processed by a GP created with
+    // MakeProcessor and/or MakeTexturedProcessor.
+    class Tessellator {
+    public:
+        explicit Tessellator(const VertexSpec& spec, char* vertices);
+
+        // Calculates (as needed) inset and outset geometry for anti-aliasing, and appends all
+        // necessary position and vertex attributes required by this Tessellator's VertexSpec into
+        // the 'vertices' the Tessellator was called with. The insetting and outsetting may
+        // damage the provided GrQuads (as this is intended to work with GrQuadBuffer::Iter).
+        // 'localQuad' can be null if the VertexSpec does not use local coords.
+        void append(GrQuad* deviceQuad, GrQuad* localQuad,
+                    const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags);
+
+        SkDEBUGCODE(char* vertices() const { return (char*) fVertexWriter.fPtr; })
+
+    private:
+        // VertexSpec defines many unique ways to write vertex attributes, which can be handled
+        // generically by branching per-quad based on the VertexSpec. However, there are several
+        // specs that appear in the wild far more frequently, so they use explicit WriteQuadProcs
+        // that have no branches.
+        typedef void (*WriteQuadProc)(GrVertexWriter* vertices, const VertexSpec& spec,
+                                      const GrQuad* deviceQuad, const GrQuad* localQuad,
+                                      const float coverage[4], const SkPMColor4f& color,
+                                      const SkRect& geomSubset, const SkRect& texSubset);
+        static WriteQuadProc GetWriteQuadProc(const VertexSpec& spec);
+
+        GrQuadUtils::TessellationHelper fAAHelper;
+        VertexSpec                      fVertexSpec;
+        GrVertexWriter                  fVertexWriter;
+        WriteQuadProc                   fWriteProc;
+    };
+
+    GrGeometryProcessor* MakeProcessor(SkArenaAlloc*, const VertexSpec&);
+
+    GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc*,
+                                               const VertexSpec&,
+                                               const GrShaderCaps&,
+                                               const GrBackendFormat&,
+                                               GrSamplerState,
+                                               const GrSwizzle&,
+                                               sk_sp<GrColorSpaceXform> textureColorSpaceXform,
+                                               Saturate);
+
+    // This method will return the correct index buffer for the specified indexBufferOption.
+    // It will, correctly, return nullptr if the indexBufferOption is kTriStrips.
+    sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawTarget*, IndexBufferOption);
+
+    // What is the maximum number of quads allowed for the specified indexBuffer option?
+    int QuadLimit(IndexBufferOption);
+
+    // This method will issue the draw call on the provided GrOpsRenderPass, as specified by the
+    // indexing method in vertexSpec. It is up to the calling code to allocate, fill in, and bind a
+    // vertex buffer, and to acquire and bind the correct index buffer (if needed) with
+    // GrPrimitiveRestart::kNo.
+    //
+    // @param runningQuadCount  the number of quads already stored in 'vertexBuffer' and
+    //                          'indexBuffer' e.g., different GrMeshes have already been placed in
+    //                          the buffers to allow dynamic state changes.
+    // @param quadCount         the number of quads that will be drawn by the provided 'mesh'.
+    //                          A subsequent ConfigureMesh call would the use
+    //                          'runningQuadCount' + 'quadCount' for its new 'runningQuadCount'.
+    void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount,
+                   int quadCount, int maxVerts, int absVertBufferOffset);
+
+} // namespace skgpu::v1::QuadPerEdgeAA
+
+#endif // QuadPerEdgeAA_DEFINED